Biblio
“An agent-based architecture for virtual environments for training”, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233.
maevif.pdf (107.13 KB)
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“Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.
CAPITULO-EV v10.pdf (251.57 KB)
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“Design of a model of human interaction in virtual environments”, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.
CameraReadyCADUI2008.pdf (352.69 KB)
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“Intelligent virtual environments for training: An agent-based approach”, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.
ceemas05.pdf (281.59 KB)
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“An Internal Model for Characters in Virtual Environments”, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
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“Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.
INLG2018Descriptions.pdf (474.37 KB)
INLG18-MendezEtAl.jpg (400.26 KB)
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“Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.
AISB2018.pdf (275.36 KB)
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“An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.
secve05-mendez.pdf (144.39 KB)
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“An agent-based architecture for the development of intelligent virtual training environments”, in Second International Conference on Multimedia and ICTs in Education, m-ICTE, 2003.
Mendez-mICTE03.pdf (44.74 KB)
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“An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.
api-based-approach.pdf (270.6 KB)
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“Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics”, in International Conference on Computational Creativity, Ciudad de México, México, 2021.
shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
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“Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones”, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.
MendezGervas-UCAmI2010.pdf (406.97 KB)
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“A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.
NarrChal2016ConcepcionCRC.pdf (78.16 KB)
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“A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.
common-model-representing.pdf (158.39 KB)
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“Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.
SEKE01.pdf (54.36 KB)
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“Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.
onateetal-iccc2019.pdf (180.18 KB)
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“Evolutionary Construction of Stories that Combine Several Plot Lines”, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.
Gervas.pdf (251.45 KB)
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“Evolving the INES story generation system: from single to multiple plot lines”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.
Concepcionetal-iccc2019.pdf (218.55 KB)
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“Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.
AISBCC2017.pdf (1.6 MB)
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“Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.
inlg17_v1.pdf (556.66 KB)
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“Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
GalvanEtAl.pdf (141.27 KB)
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“Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.
Camera-ready.pdf (266.76 KB)
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“How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.
52920082.pdf (435.98 KB)
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“INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
ICCC 2018 paper on INES (442 KB)
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