You are here

Biblio

Export 44 results:
Author Title [ Type(Asc)] Year
Filters: Author is Carlos León  [Clear All Filters]
Journal Article
C. León and Gervás, P., The Role of Evaluation Driven Rejection in the Successful Exploration of a Conceptual Space of Stories, Minds and Machines, 2010.PDF icon mm10_leon_gervas.pdf (364.79 KB)
C. León, Gervás, P., Delatorre, P., and Tapscott, A., Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling, New Generation Computing, vol. 38, 2020.
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Information management in interactive and non-interactive suspenseful storytelling, Connection Science, vol. 31, pp. 82-101, 2019.
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
C. León, An architecture of narrative memory, Biologically Inspired Cognitive Architectures, vol. 16, 2016.
Conference Paper
P. Gervás and León, C., When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015.PDF icon AInF2015paper5_crc.pdf (812.75 KB)
A. Tapscott, Colás, J., Righi, V., León, C., and Blat, J., We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
M. Riedl and León, C., Toward Vignette-Based Story Generation for Drama Management Systems, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.PDF icon camera-ready.pdf (770.96 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.PDF icon cc294-leon.pdf (127.2 KB)
P. Gervás and León, C., Story Generation Driven by System-Modified Evaluation Validated by Human Judges, in First International Conference on Computational Creativity, Lisboa, Portugal, 2010.PDF icon cc2010short.pdf (279.03 KB)
P. Gervás, León, C., and Méndez, G., Schemas for Narrative Generation Mined from Existing Descriptions of Plot, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015.PDF icon CMN 2015 CRC.pdf (429.09 KB)
P. Gervás and León, C., Reading and Writing as a Creative Cycle: The Need for a Computational Model, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon ictivs_rev.pdf (257.11 KB)
C. León and Gervás, P., Prototyping the Use of Plot Curves to Guide Story Generation, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012), Istambul, Turkey, 2012.PDF icon leon_gervas_cmn12.pdf (116.75 KB)
P. Gervás, Hervás, R., and León, C., NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization, in Referring Expression Generation Challenge 2008, Proc. of the 5th International Natural Language Generation Conference (INLG'08), Ohio, USA, 2008.PDF icon HervasGervasGRE2008.pdf (41.29 KB)
P. Gervás and León, C., The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014.PDF icon cmn14.pdf (310.21 KB)
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
D. Dionne, de la Puente, S., León, C., Hervás, R., and Gervás, P., A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009.PDF icon nlgenvironment.pdf (1.89 MB)
C. León, Hassan, S., Gervás, P., and Pavón, J., Mixed Narrative and Dialog Content Planning Based on BDI Agents, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.PDF icon caepia07.pdf (148.32 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
C. León, Peinado, F., and Navarro, A., An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon icids08.pdf (343.07 KB)

Pages