Biblio
“Improving the Fitness Function of an Evolutionary Suspense Generator Through Sentiment Analysis”, IEEE Access, vol. 9, pp. 39626–39635, 2021.
, “Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015. Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
, “Optimizing player and viewer amusement in suspense video games”, IEEE Access, vol. 7, pp. 85338–85353, 2019.
, “A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016. Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
, “A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Predicting the effects of suspenseful outcome for automatic storytelling”, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
, “Modulare la suspense del lettore attraverso un modelo computazionale”, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015. Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “The Impact of Context on Affective Norms: A Case of Study With Suspense”, Frontiers in Psychology, vol. 10, p. 1988, 2019.
, “Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016. Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
, “Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms”, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain, 2017.
, , “Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities”, XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction (Interacción 2024). ACM Digital Library, A Coruña, Spain, 2024.
, “Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. AISB2018.pdf (275.36 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Exploring Baselines for Combining Full Plots into Multiple-plot Stories”, New Generation Computing, pp. 1-41, 2020.
, “An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. api-based-approach.pdf (270.6 KB)
, “Evolving the INES story generation system: from single to multiple plot lines”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. Concepcionetal-iccc2019.pdf (218.55 KB)
, “A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. common-model-representing.pdf (158.39 KB)
, “INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018. ICCC 2018 paper on INES (442 KB)
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
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