Biblio
Export 42 results:
Author [ Title![(Asc)](http://nil.fdi.ucm.es/sites/all/modules/biblio/misc/arrow-asc.png)
Filters: Author is Peinado, Federico [Clear All Filters]
“A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.
2005-loenneker-story.pdf (356.62 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.
2005-peinado-game.pdf (151.8 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Exploring Body Language as Narrative Interface”, in International Conference on Interactive Digital Storytelling, San Sebastián, España, 2012.
, “Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006.
2006-peinado-evaluation-PRE.pdf (183.79 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“EmoTales: creating a corpus of folk tales with emotional annotations”, Language Resources and Evaluation, vol. 45, 2011.
LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.
2004-peinado-description.pdf (312.19 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006.
2006-peinado-realidad.pdf (543.21 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Creativity Issues in Plot Generation”, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.
2005-peinado-creativity.pdf (83.21 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“A Case Based Reasoning Approach to Story Plot Generation”, in Proceedings of the 7th European Conference on Case Based Reasoning (ECCBR). Advances in Case-Based Reasoning, Madrid, Spain, 2004, pp. 142-156.
2004-diaz-case.pdf (431.26 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.
2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Automatic Customization of Non-Player Characters Using Players Temperament”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 241-252.
2006-gomez-automatic.pdf (462.69 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.
2004-peinado-automated.pdf (166.59 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics”, MINDS AND MACHINES, vol. 20, p. 588, 2010.
M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
, ![application/pdf PDF icon](/modules/file/icons/application-pdf.png)
“Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
,