Biblio
Export 42 results:
Author Title Type [ Year] Filters: Author is Peinado, Federico [Clear All Filters]
“Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202. 2004-peinado-automated.pdf (166.59 KB)
, “A Case Based Reasoning Approach to Story Plot Generation”, in Proceedings of the 7th European Conference on Case Based Reasoning (ECCBR). Advances in Case-Based Reasoning, Madrid, Spain, 2004, pp. 142-156. 2004-diaz-case.pdf (431.26 KB)
, “A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61. 2004-peinado-description.pdf (312.19 KB)
, “Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004. GervasetalAI2004.pdf (313.9 KB)
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “Creativity Issues in Plot Generation”, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52. 2005-peinado-creativity.pdf (83.21 KB)
, “A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005. 2005-peinado-game.pdf (151.8 KB)
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131. 2005-loenneker-story.pdf (356.62 KB)
, “Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349. 2005-peinado-interactive.pdf (205.59 KB)
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “Automatic Customization of Non-Player Characters Using Players Temperament”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 241-252. 2006-gomez-automatic.pdf (462.69 KB)
, “De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006. 2006-peinado-realidad.pdf (543.21 KB)
, “Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006. 2006-peinado-evaluation-PRE.pdf (183.79 KB)
, “Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006. 2006-peinado-interactive-PRE.pdf (64.07 KB)
, “Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97. 2006-peinado-minstrel.pdf (84.98 KB)
, “Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006. 2006-peinado-narracion-PRE.pdf (65.94 KB)
, “Narrative Models: Narratology Meets Artificial Intelligence”, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51. 2006-gervas-narrative.pdf (165.22 KB)
, “Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201. 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
, “Ontological Reasoning to Configure Emotional Voice Synthesis”, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102. FranciscoEtAlRR2007.pdf (177.61 KB)
, “RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186. 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
, “An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. icids08.pdf (343.07 KB)
, “Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. 2008-peinado-revisiting.pdf (398.83 KB)
, “A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008. 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, “Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008. 2008-peinado-armazon-PhD.pdf (3.97 MB)
, “Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones”, in Tempo 2009, Albacete, España, 2009.
,