Biblio
“A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
, “Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017. AISBCC2017.pdf (1.6 MB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. C3GI_2017_paper_12.pdf (389.34 KB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017. cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
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“Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Annotating Musical Theatre Plots on Narrative Structure and Emotional Content”, in Seventh International Workshop on Computational Models of Narrative, Kravov, Poland, 2016. annotating-musical-theatreCRC.pdf (619.54 KB)
, “An architecture of narrative memory”, Biologically Inspired Cognitive Architectures, vol. 16, 2016.
, “Associating Colors to Emotional Concepts Extracted from Unstructured Texts”, ESSLLI Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI). pp. 81-89, 2016.
, “Automatic Simplification of Numerical Expressions using Fuzzy Logic”, in XVIII Congreso Español sobre Tecnologías y Lógica Fuzzy. ESTYLF 2016, Donostia-San Sebastián, Spain, 2016. BautistaetAl_ESTYLF.pdf (61.99 KB)
, “The Beyond the Fence Musical and Computer Says Show Documentary”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
, “A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016. Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “ConCiencia Inclusiva: la ciencia como recurso formativo e inclusivo para personas con y sin diversidad cognitiva”, in Congreso Internacional Universidad y Discapacidad -CIUD , 2016. Poster_PIE_CIUD_2016_FernandezHerreroBautista.pdf (1004.92 KB)
, “Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model”, Connection Science, 2016. Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
, “Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. TFM-TeresaRodriguez.pdf (2.38 MB)
, “El impacto del diseño de actividades en el plagio de Internet en educación superior”, Comunicar, vol. XXIV, p. 48, 2016. Comunicar2016.pdf (554.81 KB)
, “Empirical Determination of Basic Heuristics for Narrative Content Planning”, in Proceedings of Computational Creativity and Natural Language Generation Workshop, International Conference on Natural Language Generation (INLG 2016), Edimburgh, Scotland, 2016. CC-INLG2016Gervas-CRC.pdf (269.25 KB)
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