Biblio

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P. Delatorre, Berns, A., Palomo-Duarte, M., Gervás, P., and Madueño, F., Diseño de un Juego Serio basado en el Suspense, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.PDF icon Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
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P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
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P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Outcome inference based on threat resources in suspenseful scenes, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
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P. Delatorre and Salguero, A., Training to Capture Software Requirements by Role Playing, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
P. Delatorre, Tres perspectivas del suspense formal, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
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P. Delatorre and Gervás, P., Un modelo para la evaluación de la narrativa basada en partidas de ajedrez, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014.PDF icon Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)