Biblio
“When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity”, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015. AInF2015paper5_crc.pdf (812.75 KB)
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Toward Vignette-Based Story Generation for Drama Management Systems”, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008. camera-ready.pdf (770.96 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011. cc294-leon.pdf (127.2 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011. cc294-leon.pdf (127.2 KB)
, “Story Generation Driven by System-Modified Evaluation Validated by Human Judges”, in First International Conference on Computational Creativity, Lisboa, Portugal, 2010. cc2010short.pdf (279.03 KB)
, “Schemas for Narrative Generation Mined from Existing Descriptions of Plot”, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015. CMN 2015 CRC.pdf (429.09 KB)
, “The Role of Evaluation Driven Rejection in the Successful Exploration of a Conceptual Space of Stories”, Minds and Machines, 2010. mm10_leon_gervas.pdf (364.79 KB)
, “Reading and Writing as a Creative Cycle: The Need for a Computational Model”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. ictivs_rev.pdf (257.11 KB)
, “Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling”, New Generation Computing, vol. 38, 2020.
, “Prototyping the Use of Plot Curves to Guide Story Generation”, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012), Istambul, Turkey, 2012. leon_gervas_cmn12.pdf (116.75 KB)
, “NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization”, in Referring Expression Generation Challenge 2008, Proc. of the 5th International Natural Language Generation Conference (INLG'08), Ohio, USA, 2008. HervasGervasGRE2008.pdf (41.29 KB)
, “The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process”, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014. cmn14.pdf (310.21 KB)
, “A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014. MendezGervasLeon-kicss2014.pdf (345.73 KB)
, “A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation”, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009. nlgenvironment.pdf (1.89 MB)
, “Mixed Narrative and Dialog Content Planning Based on BDI Agents”, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007. caepia07.pdf (148.32 KB)
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. icids08.pdf (343.07 KB)
, “Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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