Biblio
“De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006. 2006-peinado-realidad.pdf (543.21 KB)
, “Deconstructing Computer Poets: Making Selected Processes Available as Services”, Computational Intelligence, 2015. Gerv-s-2017-Computational_Intelligence.pdf (253.11 KB)
, “Descripción de Entidades y Generación de Expresiones de Referencia en la Generación Automática de Discurso”, Procesamiento de Lenguaje Natural, vol. 41, pp. 217-224, 2008. HervasGervasSEPLN08.pdf (117.34 KB)
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “Do humans have conceptual models about Geographic Objects? A user study”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019. AISBCC2017-SICS.pdf (1.61 MB)
, “The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “El impacto del diseño de actividades en el plagio de Internet en educación superior”, Comunicar, vol. XXIV, p. 48, 2016. Comunicar2016.pdf (554.81 KB)
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “EmoTag: An Approach to Automated Markup of Emotions in Texts”, Computational Intelligence, 2012. FranciscoGervasCI.pdf (631.32 KB)
, “EmoTales: creating a corpus of folk tales with emotional annotations”, Language Resources and Evaluation, vol. 45, 2011. LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
, “An Emotion-based Model of Negation, Intensifiers, and Modality for Polarity and Intensity Classification”, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
, “Empirical Insights Into Short Story Draft Construction”, IEEE Access, vol. 7, pp. 119192-119208, 2019.
, “Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006. 2006-peinado-evaluation-PRE.pdf (183.79 KB)
, “Evolutionary combination of connected event schemas into meaningful plots”, Genetic Programming and Evolvable Machines, vol. 24, 2023.
, “Evolutionary Combination of Subplot Patterns into Meaningful Plots”, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023. v1_covered.pdf (571.22 KB)
, “An Expert System for the Composition of Formal Spanish Poetry”, Journal of Knowledge-Based Systems, vol. 14, pp. 181-188, 2001. GervasJKBS2001.pdf (180.12 KB)
, “Exploring Baselines for Combining Full Plots into Multiple-plot Stories”, New Generation Computing, pp. 1-41, 2020.
, “Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: a Case Study with Riddles and Rhetorical Figures”, Frontiers in Psychology, vol. 9, 2018. FrontiersVersionPublicada.pdf (876.02 KB)
, “Extracting Drug-Drug interaction from text using negation features”, Procesamiento del Lenguaje Natural, vol. 51, 2013.
, “Generación automática de resúmenes personalizados”, Procesamiento del Lenguaje Natural, vol. 27, pp. 281-290, 2001.
, “Going to the Roots of Dependency Parsing”, Computational Linguistics. 39:1, 2013. article.pdf (172.73 KB)
, “The Impact of Activity Design in Internet Plagiarism in Higher Education”, Comunicar, pp. 39–47, 2016. 10.3916-C48-2016-04-english.pdf (968.08 KB)
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