Biblio
“Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Descriptions.pdf (66.8 KB)
, “Proyecto IDiLyCo: Inclusión Digital, Lenguaje Natural y Comunicación”, in CIUD, 2016. ProyectoIDiLyCo_CIUD_Bautistaetal.pdf (155.36 KB)
, “Riddle Generation using Word Associations”, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016. riddlesLREC.pdf (123.77 KB)
, “Text Simplification in Responsible Research and Innovation ”, in 15th Annual STS Conference Graz 2016 Critical Issues in Science, Technology and Society Studies, Graz, Austria , 2016.
, “Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Tres perspectivas del suspense formal”, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms”, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain, 2017.
, “Affinity-based Interpretation of Triangle Social Scenarios”, in Proceedings of the 9th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,, 2017. ICAART_2017_121.pdf (173.17 KB)
, “Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil”, RIED. Revista Iberoamericana de Educación a Distancia, vol. 20, 2017. Berns 2017 - Agenda colaborativa - preprint.pdf (1.08 MB)
, “An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. api-based-approach.pdf (270.6 KB)
, “An Approach to Treat Numerical Information in the Text Simplification Process”, Universal Access in the Information Society, vol. 16, pp. 85-102, 2017. UAIS-2014-734_FINAL.pdf (634.87 KB)
, “AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques”, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
, “A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. common-model-representing.pdf (158.39 KB)
, “Comparative Evaluation of Elementary Plot Generation Procedures”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. c3gi2017GervasCRC.pdf (290.95 KB)
, “A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
, “Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017. AISBCC2017.pdf (1.6 MB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
,