Biblio
“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA”, Acción Psicológica, vol. 12, pp. 79-90, 2015. 14362-26007-1-PB.pdf (1011.06 KB)
, “Calibrating a Metric for Similarity of Stories against Human Judgment”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. HervasEtAl_ICCBR-EC.pdf (199.25 KB)
, “Computational Drafting of Plot Structures for Russian Folk Tales”, Cognitive Computation, 2015.
, “A Computational Model for Automatic Simplification of Numerical Expressions”, Universidad Complutense de Madrid, Spain, Madrid, 2015. PhD_SusanaBautista.pdf (8.67 MB)
, “Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión”, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
, “Deconstructing Computer Poets: Making Selected Processes Available as Services”, Computational Intelligence, 2015. Gerv-s-2017-Computational_Intelligence.pdf (253.11 KB)
, “Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015. Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
, “Estudios preliminares sobre el suspense narrativo e interactivo”, in VI Jornadas Predoctorales de la Escuela Superior de Ingeniería, 2015. Delatorre 2015 - Estudios preliminares del suspense.pdf (149.73 KB)
, “Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. iccbr2015draft.pdf (237.11 KB)
, “Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Modulare la suspense del lettore attraverso un modelo computazionale”, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015. Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
, “Narrative Discourse as a Target Format for Data to Text Generation”, in 1st International Workshop on Data-to-Text Generation, Edimburgh, 2015. data2text2015GervasCRC.pdf (74.43 KB)
, “A Personal Perspective into the Future for Computational Creativity”, in Computational Creativity Research: Towards Creative Machines, Besold, Tarek Richard, Schorlemmer, Marco, Smaill, Alan (Eds.)., Springer, 2015.
, “Schemas for Narrative Generation Mined from Existing Descriptions of Plot”, in Computational Models of Narrative, Atlanta, Georgia, USA, 2015. CMN 2015 CRC.pdf (429.09 KB)
, “Tightening the Constraints on Form and Content for an Existing Computer Poet”, in AISB 2015 Symposium on Computational Creativity, University of Kent, Canterbury, United Kingdom, 2015. AISB2015 Gervas CRC.pdf (122.26 KB)
, “When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity”, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015. AInF2015paper5_crc.pdf (812.75 KB)
, “Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. PoeTryMe.pdf (239.79 KB)
, “Can Numerical Expressions Be Simpler? Implementation and Demostration of a Numerical Simplification System for Spanish”, in 9th International Conference on Language Resources and Evaluation, Reykjavik, 2014. LREC_CR.pdf (218.64 KB)
, “Composing Narrative Discourse for Stories of Many Characters: a Case Study over a Chess Game”, Literary and Linguistic Computing, vol. 29, 2014.
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