Biblio
“An Approach to Treat Numerical Information in the Text Simplification Process”, Universal Access in the Information Society, vol. 16, pp. 85-102, 2017. UAIS-2014-734_FINAL.pdf (634.87 KB)
, “AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques”, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
, “A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. common-model-representing.pdf (158.39 KB)
, “Comparative Evaluation of Elementary Plot Generation Procedures”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. c3gi2017GervasCRC.pdf (290.95 KB)
, “A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
, “Exploring Creative Freedom in Real Time Story Generation”, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017. AISBCC2017.pdf (1.6 MB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017. C3GI_2017_paper_12.pdf (389.34 KB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017. cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
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“Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Annotating Musical Theatre Plots on Narrative Structure and Emotional Content”, in Seventh International Workshop on Computational Models of Narrative, Kravov, Poland, 2016. annotating-musical-theatreCRC.pdf (619.54 KB)
, “An architecture of narrative memory”, Biologically Inspired Cognitive Architectures, vol. 16, 2016.
, “Associating Colors to Emotional Concepts Extracted from Unstructured Texts”, ESSLLI Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI). pp. 81-89, 2016.
, “Automatic Simplification of Numerical Expressions using Fuzzy Logic”, in XVIII Congreso Español sobre Tecnologías y Lógica Fuzzy. ESTYLF 2016, Donostia-San Sebastián, Spain, 2016. BautistaetAl_ESTYLF.pdf (61.99 KB)
, “The Beyond the Fence Musical and Computer Says Show Documentary”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
, “A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016. Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “ConCiencia Inclusiva: la ciencia como recurso formativo e inclusivo para personas con y sin diversidad cognitiva”, in Congreso Internacional Universidad y Discapacidad -CIUD , 2016. Poster_PIE_CIUD_2016_FernandezHerreroBautista.pdf (1004.92 KB)
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