Publications

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2011
Francisco V, Hervás R, Peinado F, Gervás P.  2011.  EmoTales: creating a corpus of folk tales with emotional annotations. Language Resources and Evaluation. 45 Download: LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
2010
Peinado F, Francisco V, Hervás R, Gervás P.  2010.  Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics. MINDS AND MACHINES. 20:588. Download: M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
Francisco V, Gervás P, Peinado F.  2010.  Ontological reasoning for improving the treatment of emotions in text. Knowledge and Information Systems. 24:23. Download: KAIS2010.pdf (952.52 KB)
Francisco V, Peinado F, Hervás R, Gervás P.  2010.  Semantic Web Approaches to the Extraction and Representation of Emotions in Texts . Semantic Web: Standards, Tools and Ontologies.  Download: FranciscoEtAlNovaSW.pdf (389.67 KB)
2008
Peinado F, Navarro A, Gervás P.  2008.  A Testbed Environment for Interactive Storytellers. 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN).  Download: 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
León C, Peinado F, Navarro A.  2008.  An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. First Joint International Conference on Interactive Digital Storytelling.  Download: icids08.pdf (343.07 KB)
Peinado F, Cavazza M, Pizzi D.  2008.  Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. International Conference on Interactive Digital Storytelling.  Download: 2008-peinado-revisiting.pdf (398.83 KB)
Peinado F.  2008.  Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables. Departamento de Ingeniería del Software e Inteligencia Artificial. PhD Thesis Download: 2008-peinado-armazon-PhD.pdf (3.97 MB)
2007
Peinado F, Gervás P.  2007.  Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm. 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS). 4871:196-201. Download: 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
Francisco V, Gervás P, Peinado F.  2007.  Ontological Reasoning to Configure Emotional Voice Synthesis. Web Reasoning and Rule Systems (RR 2007). :88–102. Download: FranciscoEtAlRR2007.pdf (177.61 KB)
Peinado F, Navarro A.  2007.  RCEI: An API for Remote Control of Narrative Environments. 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS). 4871:181-186. Download: 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
2006
Gómez-Gauchía H, Peinado F.  2006.  Automatic Customization of Non-Player Characters Using Players Temperament. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). 4326:241-252. Download: 2006-gomez-automatic.pdf (462.69 KB)
Peinado F, Santorum M.  2006.  De cómo la realidad puede tomar parte en juegos emergentes. La Revista Icono 14. 8 Download: 2006-peinado-realidad.pdf (543.21 KB)
Peinado F, Gervás P.  2006.  Evaluation of Automatic Generation of Basic Stories. New Generation Computing. 24:289-302. Download: 2006-peinado-evaluation-PRE.pdf (183.79 KB)
Peinado F.  2006.  Interactive Digital Storytelling: Automatic Direction of Virtual Environments. Upgrade. VII:42-46. Download: 2006-peinado-interactive-PRE.pdf (64.07 KB)
Peinado F, Gervás P.  2006.  Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL. 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). 4326:93-97. Download: 2006-peinado-minstrel.pdf (84.98 KB)
Gervás P, Lönneker B, Meister J, Peinado F.  2006.  Narrative Models: Narratology Meets Artificial Intelligence. International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis. :44-51. Download: 2006-gervas-narrative.pdf (165.22 KB)
Peinado F.  2006.  Narración Digital e Interactiva: Dirección automática de entornos virtuales. Novática. 180 Download: 2006-peinado-narracion-PRE.pdf (65.94 KB)
2005
Peinado F, Gervás P.  2005.  A Generative and Case-based Implementation of Proppian Morphology. The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC). :129-131. Download: 2005-loenneker-story.pdf (356.62 KB)
Peinado F, Martín P, Martín M.  2005.  A Game Architecture for Emergent Story-Puzzles in a Persistent World. 2nd International Conference of the Digital Games Research Association.  Download: 2005-peinado-game.pdf (151.8 KB)
Peinado F, Gervás P.  2005.  Creativity Issues in Plot Generation. Workshop on Computational Creativity. :45-52. Download: 2005-peinado-creativity.pdf (83.21 KB)
Peinado F, Gervás P, Moreno-Ger P.  2005.  Interactive Storytelling in Educational Environments. 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies. 3:1345-1349. Download: 2005-peinado-interactive.pdf (205.59 KB)
Peinado F, Santorum M.  2005.  Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos. La Revista Icono 14. 4 Download: 2005-peinado-juego.pdf (262.71 KB)
2004
Díaz-Agudo B, Gervás P, Peinado F.  2004.  A Case Based Reasoning Approach to Story Plot Generation. Proceedings of the 7th European Conference on Case Based Reasoning (ECCBR). Advances in Case-Based Reasoning. :142-156. Download: 2004-diaz-case.pdf (431.26 KB)
Peinado F, Gervás P, Díaz-Agudo B.  2004.  A Description Logic Ontology for Fairy Tale Generation. 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity. :56-61. Download: 2004-peinado-description.pdf (312.19 KB)