Biblio
“Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008. 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, “Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97. 2006-peinado-minstrel.pdf (84.98 KB)
, “Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201. 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
, “El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349. 2005-peinado-interactive.pdf (205.59 KB)
, “A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61. 2004-peinado-description.pdf (312.19 KB)
, “De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006. 2006-peinado-realidad.pdf (543.21 KB)
, “Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006. 2006-peinado-evaluation-PRE.pdf (183.79 KB)
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131. 2005-loenneker-story.pdf (356.62 KB)
, “Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202. 2004-peinado-automated.pdf (166.59 KB)
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics”, MINDS AND MACHINES, vol. 20, p. 588, 2010. M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
, “Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006. 2006-peinado-interactive-PRE.pdf (64.07 KB)
, “Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “Creativity Issues in Plot Generation”, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52. 2005-peinado-creativity.pdf (83.21 KB)
, “Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008. 2008-peinado-armazon-PhD.pdf (3.97 MB)
, “Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones”, in Tempo 2009, Albacete, España, 2009.
, “Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process”, Special Issue of International Transactions on Systems Science and Applications, vol. 3, pp. 162–168, 2007. SSA-HM-7.pdf (247.37 KB)
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019. paper8.pdf (305.6 KB)
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. PoeTryMe.pdf (239.79 KB)
,