Biblio
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“Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008.
2008-peinado-armazon-PhD.pdf (3.97 MB)
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“Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.
2004-peinado-transferring.pdf (125.92 KB)
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“A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.
2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
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“Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004.
GervasetalAI2004.pdf (313.9 KB)
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“Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “Semantic Web Approaches to the Extraction and Representation of Emotions in Texts ”, in Semantic Web: Standards, Tools and Ontologies, NOVA Publishers, 2010.
FranciscoEtAlNovaSW.pdf (389.67 KB)
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“Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
2008-peinado-revisiting.pdf (398.83 KB)
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“RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.
2007-peinado-rcei-PUBLISHED.pdf (1 MB)
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“Ontological Reasoning to Configure Emotional Voice Synthesis”, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102.
FranciscoEtAlRR2007.pdf (177.61 KB)
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“Ontological reasoning for improving the treatment of emotions in text”, Knowledge and Information Systems, vol. 24, p. 23, 2010.
KAIS2010.pdf (952.52 KB)
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“A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Narrative Models: Narratology Meets Artificial Intelligence”, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.
2006-gervas-narrative.pdf (165.22 KB)
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“Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006.
2006-peinado-narracion-PRE.pdf (65.94 KB)
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“Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.
2006-peinado-minstrel.pdf (84.98 KB)
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“Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones”, in Tempo 2009, Albacete, España, 2009.
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005.
2005-peinado-juego.pdf (262.71 KB)
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“Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.
2005-peinado-interactive.pdf (205.59 KB)
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“Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006.
2006-peinado-interactive-PRE.pdf (64.07 KB)
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“An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
icids08.pdf (343.07 KB)
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“Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case”, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.
654_Paper.pdf (1.25 MB)
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“Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016.
HervasEtAl_NLE_2016.pdf (480.66 KB)
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“Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
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