Biblio

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F. Peinado, Cavazza, M., and Pizzi, D., Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon 2008-peinado-revisiting.pdf (398.83 KB)
F. Peinado, Navarro, A., and Gervás, P., A Testbed Environment for Interactive Storytellers, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.PDF icon 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
F. Peinado and Gervás, P., Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.PDF icon 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
F. Peinado and Navarro, A., RCEI: An API for Remote Control of Narrative Environments, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.PDF icon 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
F. Peinado, Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade, vol. VII, pp. 42-46, 2006.PDF icon 2006-peinado-interactive-PRE.pdf (64.07 KB)
F. Peinado and Gervás, P., Evaluation of Automatic Generation of Basic Stories, New Generation Computing, vol. 24, pp. 289-302, 2006.PDF icon 2006-peinado-evaluation-PRE.pdf (183.79 KB)
F. Peinado and Gervás, P., Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.PDF icon 2006-peinado-minstrel.pdf (84.98 KB)
F. Peinado, Gervás, P., Veale, T., and Pease, A., Creativity Issues in Plot Generation, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.PDF icon 2005-peinado-creativity.pdf (83.21 KB)
F. Peinado and Gervás, P., A Generative and Case-based Implementation of Proppian Morphology, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.PDF icon 2005-loenneker-story.pdf (356.62 KB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
F. Peinado, Martín, P. P. G., and Martín, M. A. G., A Game Architecture for Emergent Story-Puzzles in a Persistent World, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.PDF icon 2005-peinado-game.pdf (151.8 KB)
F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M., Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.PDF icon 2004-peinado-automated.pdf (166.59 KB)
F. Peinado, Gervás, P., Díaz-Agudo, B., Veale, T., Cardoso, A., and Camara Pereira, F., A Description Logic Ontology for Fairy Tale Generation, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.PDF icon 2004-peinado-description.pdf (312.19 KB)
F. Peinado and Gervás, P., Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables, Universidad Complutense de Madrid, Madrid, 2008.PDF icon 2008-peinado-armazon-PhD.pdf (3.97 MB)
F. Peinado and Gervás, P., Transferring Game Mastering Laws to Interactive Digital Storytelling, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.PDF icon 2004-peinado-transferring.pdf (125.92 KB)
F. Peinado and Santorum, M., De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14, vol. 8, 2006.PDF icon 2006-peinado-realidad.pdf (543.21 KB)
F. Peinado and Santorum, M., Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos, La Revista Icono 14, vol. 4, 2005.PDF icon 2005-peinado-juego.pdf (262.71 KB)
F. Peinado, Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática, vol. 180, 2006.PDF icon 2006-peinado-narracion-PRE.pdf (65.94 KB)
F. Peinado, Francisco, V., Hervás, R., and Gervás, P., Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics, MINDS AND MACHINES, vol. 20, p. 588, 2010.PDF icon M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
F. Peinado, López-Mañas, E., and Moreno-Ger, P., El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
F. Peinado, Santorum, M., and Ordóñez, J. Pablo, El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
F. Peinado, Los videojuegos y sus fronteras. Desafíos de producción y diseño para las nuevas generaciones, in Tempo 2009, Albacete, España, 2009.