Biblio
“Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. PoeTryMe.pdf (239.79 KB)
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019. paper8.pdf (305.6 KB)
, “Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process”, Special Issue of International Transactions on Systems Science and Applications, vol. 3, pp. 162–168, 2007. SSA-HM-7.pdf (247.37 KB)
, “Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006. 2006-peinado-narracion-PRE.pdf (65.94 KB)
, “RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186. 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
, “Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. 2008-peinado-revisiting.pdf (398.83 KB)
, “El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos”, La Revista Icono 14, vol. 4, 2005. 2005-peinado-juego.pdf (262.71 KB)
, “A Game Architecture for Emergent Story-Puzzles in a Persistent World”, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005. 2005-peinado-game.pdf (151.8 KB)
, “A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008. 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
, “Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97. 2006-peinado-minstrel.pdf (84.98 KB)
, “Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201. 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
, “De cómo la realidad puede tomar parte en juegos emergentes”, La Revista Icono 14, vol. 8, 2006. 2006-peinado-realidad.pdf (543.21 KB)
, “Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349. 2005-peinado-interactive.pdf (205.59 KB)
, “A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61. 2004-peinado-description.pdf (312.19 KB)
, “Evaluation of Automatic Generation of Basic Stories”, New Generation Computing, vol. 24, pp. 289-302, 2006. 2006-peinado-evaluation-PRE.pdf (183.79 KB)
, “Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004. 2004-peinado-transferring.pdf (125.92 KB)
, “Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics”, MINDS AND MACHINES, vol. 20, p. 588, 2010. M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
, “A Generative and Case-based Implementation of Proppian Morphology”, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131. 2005-loenneker-story.pdf (356.62 KB)
, “Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202. 2004-peinado-automated.pdf (166.59 KB)
, “Interactive Digital Storytelling: Automatic Direction of Virtual Environments”, Upgrade, vol. VII, pp. 42-46, 2006. 2006-peinado-interactive-PRE.pdf (64.07 KB)
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