Biblio

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H. G. Oliveira, Hervás, R., Díaz, A., and Gervás, P., Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.PDF icon PoeTryMe.pdf (239.79 KB)
A. Oñate, Méndez, G., and Gervás, P., Emolift: Elevator Conversations based on Emotions, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon onateetal-iccc2019.pdf (180.18 KB)
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
J. Osorio, Peinado, F., and Aladro, E., Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
J. Osorio and Peinado, F., Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
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M. Paletta, Herrero, P., and Méndez, G., Banking Frauds: An Agents-Based Training Framework to Follow-up the Swindlers Learning Process, Special Issue of International Transactions on Systems Science and Applications, vol. 3, pp. 162–168, 2007.PDF icon SSA-HM-7.pdf (247.37 KB)
F. Peinado, Narración Digital e Interactiva: Dirección automática de entornos virtuales, Novática, vol. 180, 2006.PDF icon 2006-peinado-narracion-PRE.pdf (65.94 KB)
F. Peinado and Navarro, A., RCEI: An API for Remote Control of Narrative Environments, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.PDF icon 2007-peinado-rcei-PUBLISHED.pdf (1 MB)
F. Peinado, Cavazza, M., and Pizzi, D., Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.PDF icon 2008-peinado-revisiting.pdf (398.83 KB)
F. Peinado, López-Mañas, E., and Moreno-Ger, P., El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
F. Peinado and Santorum, M., Juego Emergente: ¿Nuevas Formas de Contar Historias en Videojuegos, La Revista Icono 14, vol. 4, 2005.PDF icon 2005-peinado-juego.pdf (262.71 KB)
F. Peinado, Martín, P. P. G., and Martín, M. A. G., A Game Architecture for Emergent Story-Puzzles in a Persistent World, in 2nd International Conference of the Digital Games Research Association, Vancouver, Canada, 2005.PDF icon 2005-peinado-game.pdf (151.8 KB)
F. Peinado, Navarro, A., and Gervás, P., A Testbed Environment for Interactive Storytellers, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.PDF icon 2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
F. Peinado and Gervás, P., Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.PDF icon 2006-peinado-minstrel.pdf (84.98 KB)
F. Peinado and Gervás, P., Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.PDF icon 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
F. Peinado and Santorum, M., De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14, vol. 8, 2006.PDF icon 2006-peinado-realidad.pdf (543.21 KB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
F. Peinado, Gervás, P., Díaz-Agudo, B., Veale, T., Cardoso, A., and Camara Pereira, F., A Description Logic Ontology for Fairy Tale Generation, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.PDF icon 2004-peinado-description.pdf (312.19 KB)
F. Peinado and Gervás, P., Evaluation of Automatic Generation of Basic Stories, New Generation Computing, vol. 24, pp. 289-302, 2006.PDF icon 2006-peinado-evaluation-PRE.pdf (183.79 KB)
F. Peinado, Escribano, F., Moreno, M., Iparraguirre, A. Andrés, Zapata, R., and Moreno-Ger, P., Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
F. Peinado and Gervás, P., Transferring Game Mastering Laws to Interactive Digital Storytelling, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.PDF icon 2004-peinado-transferring.pdf (125.92 KB)
F. Peinado, Francisco, V., Hervás, R., and Gervás, P., Assessing the Novelty of Computer-Generated Narratives using Empirical Metrics, MINDS AND MACHINES, vol. 20, p. 588, 2010.PDF icon M&M_PeinadoFranciscoHervasGervas_2010.pdf (240 KB)
F. Peinado and Gervás, P., A Generative and Case-based Implementation of Proppian Morphology, in The 17th Joint International Conference of the Association for Computers and the Humanities and the Association for Literary and Linguistic Computing (ACH/ALLC), Victoria, Canada, 2005, pp. 129-131.PDF icon 2005-loenneker-story.pdf (356.62 KB)
F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M., Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.PDF icon 2004-peinado-automated.pdf (166.59 KB)
F. Peinado, Interactive Digital Storytelling: Automatic Direction of Virtual Environments, Upgrade, vol. VII, pp. 42-46, 2006.PDF icon 2006-peinado-interactive-PRE.pdf (64.07 KB)

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