Biblio
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“Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL”, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.
2006-peinado-minstrel.pdf (84.98 KB)
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“Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Narración Digital e Interactiva: Dirección automática de entornos virtuales”, Novática, vol. 180, 2006.
2006-peinado-narracion-PRE.pdf (65.94 KB)
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“Narrative Models: Narratology Meets Artificial Intelligence”, in International Conference on Language Resources and Evaluation. Satellite Workshop: Toward Computational Models of Literary Analysis, Genova, Italy, 2006, pp. 44-51.
2006-gervas-narrative.pdf (165.22 KB)
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“A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Ontological reasoning for improving the treatment of emotions in text”, Knowledge and Information Systems, vol. 24, p. 23, 2010.
KAIS2010.pdf (952.52 KB)
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“Ontological Reasoning to Configure Emotional Voice Synthesis”, in Web Reasoning and Rule Systems (RR 2007), Innsbruck, Austria, 2007, pp. 88–102.
FranciscoEtAlRR2007.pdf (177.61 KB)
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“RCEI: An API for Remote Control of Narrative Environments”, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 181-186.
2007-peinado-rcei-PUBLISHED.pdf (1 MB)
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“Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework”, in International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
2008-peinado-revisiting.pdf (398.83 KB)
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“Semantic Web Approaches to the Extraction and Representation of Emotions in Texts ”, in Semantic Web: Standards, Tools and Ontologies, NOVA Publishers, 2010.
FranciscoEtAlNovaSW.pdf (389.67 KB)
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“Simposio de Desarrolladores: Reflexiones desde la Perspectiva de la Industria y la Creación”, in Congreso Internacional de Videojuegos y Educación, Cáceres, España, 2013.
, “Story Plot Generation based on CBR”, in 24th SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence (AI-2004), Cambridge, UK, 2004.
GervasetalAI2004.pdf (313.9 KB)
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“A Testbed Environment for Interactive Storytellers”, in 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun, Mexico, 2008.
2008-peinado-testbed-PUBLISHED.pdf (545.97 KB)
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“Transferring Game Mastering Laws to Interactive Digital Storytelling”, in International Conference on Technologies for Interactive Digital Storytelling and Entertainment, Darmstadt, Germany, 2004.
2004-peinado-transferring.pdf (125.92 KB)
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“Un Armazón para el Desarrollo de Aplicaciones de Narración Automática basado en Componentes Ontológicos Reutilizables”, Universidad Complutense de Madrid, Madrid, 2008.
2008-peinado-armazon-PhD.pdf (3.97 MB)
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“Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
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