Biblio
“Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “Enriched semantic graphs for extractive text summarization”, in Conference of the Spanish Association for Artificial Intelligence, 2016.
, “An Exploratory Model of Remembering, Telling and Understanding Experience in Simple Agents”, in Proceedings of Computational Creativity, Concept Invention, and General Intelligence Workshop (C3GI 2016), Bolzano, Italy, 2016. c3gi2016GervasCRC.pdf (197.19 KB)
, “Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. GalvanEtAl.pdf (141.27 KB)
, “Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016. Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
, “Generacion de Lenguaje Natural a partir de Grafos Semanticos”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. 20160926-TFMAdrian-Final.pdf (2.42 MB)
, “Grafeno: Semantic graph extraction and operation”, in International Conference on Digital Information Management (ICDIM 2016), 2016.
, “The Impact of Activity Design in Internet Plagiarism in Higher Education”, Comunicar, pp. 39–47, 2016. 10.3916-C48-2016-04-english.pdf (968.08 KB)
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016. LRECPaper-AdrianTeresa.pdf (100.4 KB)
, “Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016. HervasEtAl_NLE_2016.pdf (480.66 KB)
, “Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Descriptions.pdf (66.8 KB)
, “Proyecto IDiLyCo: Inclusión Digital, Lenguaje Natural y Comunicación”, in CIUD, 2016. ProyectoIDiLyCo_CIUD_Bautistaetal.pdf (155.36 KB)
, “Riddle Generation using Word Associations”, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016. riddlesLREC.pdf (123.77 KB)
, “Text Simplification in Responsible Research and Innovation ”, in 15th Annual STS Conference Graz 2016 Critical Issues in Science, Technology and Society Studies, Graz, Austria , 2016.
, “Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Tres perspectivas del suspense formal”, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Affinities.pdf (59.42 KB)
, “Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World”, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
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