Biblio

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Á. Rodrigo, Peñas, A., Herrera, J., Verdejo, F., Peters, C., Clough, P., Gey, F. C., Karlgren, J., Magnini, B., Oard, D. W., de Rijke, M., and Stempfhuber, M., The Effect of Entity Recognition on Answer Validation, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007.PDF icon ave2006lncs.pdf (202.3 KB)
T. Rodríguez-Ferreira, Content Filtering and Enrichment Using Triplets for Text Generation, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.PDF icon TFM-TeresaRodriguez.pdf (2.38 MB)
T. Rodríguez-Ferreira, Rabadán, A., Hervás, R., and Díaz, A., Improving Information Extraction from Wikipedia Texts using Basic English, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.PDF icon LRECPaper-AdrianTeresa.pdf (100.4 KB)
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
A. Romero-Hernandez, Gonzalez-Riojo, M., Meriem, E. L. - Y. A. M. R. I., and Manero, B., Dancing a treasure: A videogame to motivate young audiences toward Spanish dance, in 26 th International Conference on Computers in Education, Taiwan, 2018.
E. Ruiz-Capillas, Manero, B., and Romero-Hernandez, A., Talk&Play a VR Application to Improve Volume and Silences Use in Verbal Communication, 2022.
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T. de Salas, Rodríguez, M., Vargas, A. B., Bautista, S., Hervás, R., and Gervás, P., Desarrollo de una aplicación de ayuda para la redacción de textos simplificados, in I Congreso Internacional Universidad y Discapacidad, 2012.PDF icon SinopsisMartaRodriguezEtAl.pdf (33 KB)
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
M. I. S. Segura, de Antonio, A., and Méndez, G., Desarrollo de Entornos Virtuales para Web, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.PDF icon CAPITULO-EV v10.pdf (251.57 KB)
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Enriched semantic graphs for extractive text summarization, in Conference of the Spanish Association for Artificial Intelligence, 2016.
A. F. G. Sevilla, Díaz, A., and Lahoz-Bengoechea, J. María, Tools for the use of SignWriting as a Language Resource, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
A. F. G. Sevilla, Fernandez-Isabel, A., and Díaz, A., Grafeno: Semantic graph extraction and operation, in International Conference on Digital Information Management (ICDIM 2016), 2016.
A. F. G. Sevilla and Lahoz-Bengoechea, J. María, A different description of orientation in sign languages, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
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A. Tapscott, León, C., and Gervás, P., Generating Stories Using Role-playing Games and Simulated Human-like Conversations, in Proceedings of the 3rd Workshop on Computational Creativity in Natural Language Generation (CC-NLG 2018), Tilburg, the Netherlands, 2018.PDF icon W18-6606.pdf (251.05 KB)
A. Tapscott, Gómez, J., León, C., Smailovic, J., Znidarsic, M., and Gervás, P., Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
A. Tapscott, Colás, J., Righi, V., León, C., and Blat, J., We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
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M. Wilder and Gervás, P., A Model of Character Evolution based on Stanislavsky-driven BDI Agents, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017.PDF icon C3GI_2017_paper_12.pdf (389.34 KB)

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