Biblio
Export 55 results:
Author Title Type [ Year] Filters: First Letter Of Last Name is R [Clear All Filters]
“The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “SwiftFace: Real-Time Face Detection: SwitFace”, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019. VS05.pdf (581.42 KB)
, “COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019. Comunicarte_El-Yamri.pdf (174.46 KB)
, “Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice”, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019. Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
, “Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018. INLG2018Descriptions.pdf (474.37 KB) INLG18-MendezEtAl.jpg (400.26 KB)
, “Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018. INLG2018Descriptions.pdf (474.37 KB) INLG18-MendezEtAl.jpg (400.26 KB)
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “An Approach to Treat Numerical Information in the Text Simplification Process”, Universal Access in the Information Society, vol. 16, pp. 85-102, 2017. UAIS-2014-734_FINAL.pdf (634.87 KB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images”, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017. inlg17_v1.pdf (556.66 KB)
, “The Beyond the Fence Musical and Computer Says Show Documentary”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. TFM-TeresaRodriguez.pdf (2.38 MB)
, “Generacion de Lenguaje Natural a partir de Grafos Semanticos”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016. 20160926-TFMAdrian-Final.pdf (2.42 MB)
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016. LRECPaper-AdrianTeresa.pdf (100.4 KB)
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016. LRECPaper-AdrianTeresa.pdf (100.4 KB)
, “Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016. estylf2016Descriptions.pdf (66.8 KB)
,