Biblio
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“Evolutionary combination of connected event schemas into meaningful plots”, Genetic Programming and Evolvable Machines, vol. 24, 2023.
, “Evolutionary Combination of Subplot Patterns into Meaningful Plots”, Researchsquare (preprint) - Genetic Programming and Evolvable Machines, 2023.
v1_covered.pdf (571.22 KB)
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“Using ChatGPT for Story Sifting in Narrative Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
iccc.pdf (99.59 KB)
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“The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations”, Educational Technology & Society, vol. 25, 2022.
, “Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study”, Reading and Writing, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “Evolutionary Construction of Stories that Combine Several Plot Lines”, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.
Gervas.pdf (251.45 KB)
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“Analyzing the gender influence on the interest in engineering and technical subjects”, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
, “Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics”, in International Conference on Computational Creativity, Ciudad de México, México, 2021.
shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
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“An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “An Augmented Reality Experience for Generating New Audiences for Spanish Dance”, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
, “Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2021.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2021.
, “Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2021.
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“Exploring Baselines for Combining Full Plots into Multiple-plot Stories”, New Generation Computing, pp. 1-41, 2020.
, “An Internal Model for Characters in Virtual Environments”, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.
, “Predictive Composition of Pictogram Messages for Users with Autism”, Journal of Ambient Intelligence and Humanized Computing, 2020.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019.
IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019.
IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
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“ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.
VS05.pdf (581.42 KB)
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“COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019.
Comunicarte_El-Yamri.pdf (174.46 KB)
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