Biblio

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Book Chapter
A. Aker, Plaza, L., Lloret, E., and Gaizauskas, R., Multi-document Summarization Techniques for Generating Image Descriptions: A Comparative Analysis, in Multi-source, Multilingual Information Extraction and Summarization (Theory and Applications of Natural Language Processing), Springer, 2012.
V. Francisco, Peinado, F., Hervás, R., and Gervás, P., Semantic Web Approaches to the Extraction and Representation of Emotions in Texts , in Semantic Web: Standards, Tools and Ontologies, NOVA Publishers, 2010.PDF icon FranciscoEtAlNovaSW.pdf (389.67 KB)
L. Plaza and Carrillo de Albornoz, J., Sentiment Analysis in Business Intelligence: A survey, in Customer Relationship Management and the Social and Semantic Web: Enabling Cliens Conexus, IGI‐Global, 2011, pp. 231-252.
Conference Paper
P. Delatorre, León, C., Palomo-Duarte, M., and Gervás, P., Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain, 2017.
S. Hassan, Pavón, J., Arroyo, M., and León, C., Agent Based Simulation Framework for Quantitative and Qualitative Social Research: Statistics and Natural Language Generation, in The Fourth European Social Simulation Association Conference, Toulouse, France, 2007.PDF icon ABSSqualitativequantitavie ESSA 2007 v25 para enviar.pdf (140.69 KB)
J. Osorio and Peinado, F., Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
J. Osorio, Peinado, F., and Aladro, E., Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
R. García, Gervás, P., Hervás, R., and Pérez y Pérez, R., Applying the E-R Computational Creativity Model to Image Interpretation, in 3rd Joint Workshop on Computational Creativity, dentro de la 17th European Conference on Artificial Intelligence, Italy, 2006, pp. 29-32.PDF icon er.pdf (419.44 KB)
S. Bautista, Hervás, R., Hernández-Gil, A., Martínez-Díaz, C., Pascua, S., and Gervás, P., AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
E. López, Plá, J., Méndez, G., and Gervás, P., Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.PDF icon MendezGervas-UCAmI2010.pdf (406.97 KB)
A. Díaz, Plaza, L., Francisco, V., Gervás, P., Mota, E., and Romero, A., AutoIndexer: Investigación y Desarrollo de Metodologías y Recursos Terminológicos de Apoyo para los Procesos de Indexación Automática de Documentos Clínicos, in XXVII Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2011), 2011.PDF icon SEPLN2011.pdf (179.74 KB)
F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M., Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.PDF icon 2004-peinado-automated.pdf (166.59 KB)
H. Gómez-Gauchía and Peinado, F., Automatic Customization of Non-Player Characters Using Players Temperament, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 241-252.PDF icon 2006-gomez-automatic.pdf (462.69 KB)
F. Peinado and Gervás, P., Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm, in 4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.PDF icon 2007-peinado-automatic-PUBLISHED.pdf (203.91 KB)
S. Colton, Llano, M. Teresa, Hepworth, R., Charnley, J., Gale, C. V., Baron, A., Pachet, F., Roy, P., Gervás, P., Collins, N., Sturm, B., Weyde, T., Wolff, D., and Lloyd, J. Robert, The Beyond the Fence Musical and Computer Says Show Documentary, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
B. Díaz-Agudo, Gervás, P., and Peinado, F., A Case Based Reasoning Approach to Story Plot Generation, in Proceedings of the 7th European Conference on Case Based Reasoning (ECCBR). Advances in Case-Based Reasoning, Madrid, Spain, 2004, pp. 142-156.PDF icon 2004-diaz-case.pdf (431.26 KB)
J. DeMiguel, Plaza, L., and Díaz-Agudo, B., ColibriCook: A CBR System for Ontology-Based Recipe Retrieval and Adaptation, 2008.PDF icon jccook.pdf (191.4 KB)
P. Delatorre, Arfè, B., Gervás, P., and Palomo-Duarte, M., A component-based architecture for suspense modelling, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.PDF icon Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
C. León, de la Puente, S., Dionne, D., Hervás, R., and Gervás, P., Constructing World Abstractions for Natural Language in Virtual 3D Environments, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.PDF icon iimss09.pdf (326.3 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
F. Peinado, Gervás, P., Veale, T., and Pease, A., Creativity Issues in Plot Generation, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.PDF icon 2005-peinado-creativity.pdf (83.21 KB)
F. Peinado, Gervás, P., Veale, T., and Pease, A., Creativity Issues in Plot Generation, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52.PDF icon 2005-peinado-creativity.pdf (83.21 KB)
F. Peinado, Gervás, P., Díaz-Agudo, B., Veale, T., Cardoso, A., and Camara Pereira, F., A Description Logic Ontology for Fairy Tale Generation, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61.PDF icon 2004-peinado-description.pdf (312.19 KB)

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