Biblio

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Book Chapter
A. de Antonio, Ramírez, J., and Méndez, G., An agent-based architecture for virtual environments for training, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233.PDF icon maevif.pdf (107.13 KB)
M. I. S. Segura, de Antonio, A., and Méndez, G., Desarrollo de Entornos Virtuales para Web, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.PDF icon CAPITULO-EV v10.pdf (251.57 KB)
J. Jerónimo, de Antonio, A., Méndez, G., and Ramírez, J., Design of a model of human interaction in virtual environments, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.PDF icon CameraReadyCADUI2008.pdf (352.69 KB)
A. Almagro and Hervás, R., Generación de texto para historias de vida usando modelos pre-entrenados, in Investigaciones DACIU 2022/2023, Fundación Avanza, 2023, pp. 447-454.
A. de Antonio, Ramírez, J., Imbert, R., and Méndez, G., Intelligent virtual environments for training: An agent-based approach, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.PDF icon ceemas05.pdf (281.59 KB)
A. Aker, Plaza, L., Lloret, E., and Gaizauskas, R., Multi-document Summarization Techniques for Generating Image Descriptions: A Comparative Analysis, in Multi-source, Multilingual Information Extraction and Summarization (Theory and Applications of Natural Language Processing), Springer, 2012.
Conference Paper
S. Hassan, Pavón, J., Arroyo, M., and León, C., Agent Based Simulation Framework for Quantitative and Qualitative Social Research: Statistics and Natural Language Generation, in The Fourth European Social Simulation Association Conference, Toulouse, France, 2007.PDF icon ABSSqualitativequantitavie ESSA 2007 v25 para enviar.pdf (140.69 KB)
G. Méndez and de Antonio, A., An agent-based architecture for collaborative virtual environments for training, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.PDF icon secve05-mendez.pdf (144.39 KB)
A. de Antonio, Imbert, R., Ramírez, J., and Méndez, G., An agent-based architecture for the development of intelligent virtual training environments, in Second International Conference on Multimedia and ICTs in Education, m-ICTE, 2003.PDF icon Mendez-mICTE03.pdf (44.74 KB)
J. Osorio, Peinado, F., and Aladro, E., Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M., Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.PDF icon 2004-peinado-automated.pdf (166.59 KB)
P. Delatorre, Arfè, B., Gervás, P., and Palomo-Duarte, M., A component-based architecture for suspense modelling, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.PDF icon Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
M. Znidarsic, Cardoso, A., Gervás, P., Martins, P., Hervás, R., Alves, A. Oliveira, Oliveira, H. G., Xiao, P., Linkola, S., Toivonen, H., Kranjc, J., and Lavrac, N., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
A. Alves, Hervás, R., Camara Pereira, F., Gervás, P., and Bento, C., Conceptual Enrichment of Locations Pointed Out by the User, in 11th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2007), Vietri sul Mare, Italy, 2007, vol. 4692, pp. 346–353.PDF icon AlvesEtAlKES07.pdf (93.71 KB)
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
N. Alvarez-Ayerza and Peinado, F., Exploring Body Language as Narrative Interface, in International Conference on Interactive Digital Storytelling, San Sebastián, España, 2012.
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
P. Gervás, de Antonio, A., and Amores, G., MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional), in Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2012), Castellón, Spain, 2012.PDF icon milesARTsepln CRC.pdf (145.78 KB)
P. Gervás, de Antonio, A., and Amores, G., MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional), in Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2012), Castellón, Spain, 2012.PDF icon milesARTsepln CRC.pdf (145.78 KB)
P. Pérez, Méndez, G., and de Antonio, A., mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.PDF icon AIMS2002.pdf (439.01 KB)
N. Alvarez-Ayerza and Peinado, F., Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)

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