Biblio

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2019
D. Guasch, Martín-Escalona, I., Macías, J. A., Moreno, L., Hervás, R., and Bautista, S., Expert-based Assessment of an Augmentative and Alternative Communication Tool, in XX International Conference on Human Computer Interaction (Interacción 2019), Donostia, Gipuzkoa, Spain, 2019.PDF icon a23-guasch.pdf (1.67 MB)
D. Guasch, Martín-Escalona, I., Macías, J. A., Moreno, L., Hervás, R., and Bautista, S., Expert-based Assessment of an Augmentative and Alternative Communication Tool, in XX International Conference on Human Computer Interaction (Interacción 2019), Donostia, Gipuzkoa, Spain, 2019.PDF icon a23-guasch.pdf (1.67 MB)
A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
R. Hervás, Francisco, V., Méndez, G., and Bautista, S., A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019.PDF icon Hervasetal-interact2019.pdf (643.72 KB)
2021
M. L. Mouronte-López, García, A., Bautista, S., and Cortés, C., Analyzing the gender influence on the interest in engineering and technical subjects, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
P. Gervás, Concepción, E., and Méndez, G., Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics, in International Conference on Computational Creativity, Ciudad de México, México, 2021.PDF icon shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.
2022
V. Francisco, Moreno-Ger, P., and Hervás, R., Application of Competitive Activities to Improve Students’ Participation, IEEE Transactions on Learning Technologies, vol. 15, pp. 2-14, 2022.
J. Luis Lópe Calle, Gervás, P., and Muñoz, C. Fernández, Best films’ rankings; a review of some rankings for scholar purposes, in Tendencias de la comunicación más proactiva, Tecnos, 2022, pp. 55-67.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
B. Arfé, Delatorre, P., and Mason, L., Effects of negative emotional valence on readers’ text processing and memory for text: an eye-tracking study, Reading and Writing, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
P. Gervás, Concepción, E., and Méndez, G., Evolutionary Construction of Stories that Combine Several Plot Lines, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.PDF icon Gervas.pdf (251.45 KB)

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