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D
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
J. Jerónimo, de Antonio, A., Méndez, G., and Ramírez, J., Design of a model of human interaction in virtual environments, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.PDF icon CameraReadyCADUI2008.pdf (352.69 KB)
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
M. I. S. Segura, de Antonio, A., and Méndez, G., Desarrollo de Entornos Virtuales para Web, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.PDF icon CAPITULO-EV v10.pdf (251.57 KB)
P. Muñoz and Méndez, G., A Deep Learning Approach to generate Beethoven's 10th Symphony, Universidad Complutense de Madrid, Madrid, Spain, 2019.PDF icon PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
P. Muñoz and Méndez, G., A Deep Learning Approach to generate Beethoven's 10th Symphony, Universidad Complutense de Madrid, Madrid, Spain, 2019.PDF icon PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
A. Romero-Hernandez, Gonzalez-Riojo, M., Meriem, E. L. - Y. A. M. R. I., and Manero, B., Dancing a treasure: A videogame to motivate young audiences toward Spanish dance, in 26 th International Conference on Computers in Education, Taiwan, 2018.
A. Romero-Hernandez, Gonzalez-Riojo, M., Meriem, E. L. - Y. A. M. R. I., and Manero, B., Dancing a treasure: A videogame to motivate young audiences toward Spanish dance, in 26 th International Conference on Computers in Education, Taiwan, 2018.
C
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS, in EDULEARN19 Proceedings, 2019.PDF icon Comunicarte_El-Yamri.pdf (174.46 KB)
M. El-Yamri, Romero-Hernandez, A., Gonzalez-Riojo, M., and Manero, B., ComunicArte: A Public Speaking Trainer in Virtual Reality, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.PDF icon VS05.pdf (581.42 KB)
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
M. López Ibáñez, Romero-Hernandez, A., Manero, B., and Guijarro, M., Computer Entertainment Technologies for the Visually Impaired: An Overview, 2020.
P. Gervás, Computational Models of Narrative Creativity, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, P. Machado, Romero, J., and Greenfield, G. Cham: Springer International Publishing, 2021, pp. 209–255.
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
M. Znidarsic, Cardoso, A., Gervás, P., Martins, P., Hervás, R., Alves, A. Oliveira, Oliveira, H. G., Xiao, P., Linkola, S., Toivonen, H., Kranjc, J., and Lavrac, N., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.

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