Biblio

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2016
E. Concepción, Gervás, P., Méndez, G., and León, C., A Challenge Proposal for Narrative Generation using CNLs, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.PDF icon NarrChal2016ConcepcionCRC.pdf (78.16 KB)
M. Znidarsic, Cardoso, A., Gervás, P., Martins, P., Hervás, R., Alves, A. Oliveira, Oliveira, H. G., Xiao, P., Linkola, S., Toivonen, H., Kranjc, J., and Lavrac, N., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
V. Francisco, M. Espinosa, G., and Moreno-Ger, P., El impacto del diseño de actividades en el plagio de Internet en educación superior, Comunicar, vol. XXIV, p. 48, 2016.PDF icon Comunicar2016.pdf (554.81 KB)
P. Galván, Francisco, V., Hervás, R., Méndez, G., and Gervás, P., Exploring the Role of Word Associations in the Construction of Rhetorical Figures, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon GalvanEtAl.pdf (141.27 KB)
M. Gómez-Espinosa, Francisco, V., and Moreno-Ger, P., The Impact of Activity Design in Internet Plagiarism in Higher Education, Comunicar, pp. 39–47, 2016.PDF icon 10.3916-C48-2016-04-english.pdf (968.08 KB)
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
P. Galván, Francisco, V., Hervás, R., and Méndez, G., Riddle Generation using Word Associations, in Language Resources and Evaluation Conference (LREC 2016), Portoroz, Slovenia, 2016.PDF icon riddlesLREC.pdf (123.77 KB)
G. Méndez, Gervás, P., and León, C., On the Use of Character Affinities for Story Plot Generation, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.PDF icon kicss14.pdf (396.81 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
2017
E. Concepción, Gervás, P., and Méndez, G., An API-based approach to co-creation in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon api-based-approach.pdf (270.6 KB)
S. Bautista, Hervás, R., Hernández-Gil, A., Martínez-Díaz, C., Pascua, S., and Gervás, P., AraTraductor: Text to Pictogram Translation using Natural Language Processing Techniques, in 18th International Conference of the Spanish Human Computer Interaction Association, 2017.
E. Concepción, Gervás, P., and Méndez, G., A common model for representing stories in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon common-model-representing.pdf (158.39 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Exploring Creative Freedom in Real Time Story Generation, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.PDF icon AISBCC2017.pdf (1.6 MB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Exploring Creative Freedom in Real Time Story Generation, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.PDF icon AISBCC2017.pdf (1.6 MB)
G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T., Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.PDF icon inlg17_v1.pdf (556.66 KB)
P. Delatorre, León, C., Salguero, A., Mateo-Gil, C., and Gervás, P., Impact of interactivity on information management for suspense in storytelling, in Proceedings of AISB Annual Convencion 2017, 2017.PDF icon Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
E. Concepción, Gervás, P., and Méndez, G., A microservice-based architecture for story generation, in Microservices, Odense, Denmark, 2017.PDF icon ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
2018
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Adapting Descriptions of People to the Point of View of a Moving Observer, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.PDF icon INLG2018Descriptions.pdf (474.37 KB)Image icon INLG18-MendezEtAl.jpg (400.26 KB)
E. Concepción, Gervás, P., and Méndez, G., Afanasyev: A collaborative architectural model for automatic story generation, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.PDF icon AISB2018.pdf (275.36 KB)

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