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Journal Article
J. Carrillo de Albornoz and Plaza, L., An Emotion-based Model of Negation, Intensifiers, and Modality for Polarity and Intensity Classification, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
V. Francisco, Hervás, R., Peinado, F., and Gervás, P., EmoTales: creating a corpus of folk tales with emotional annotations, Language Resources and Evaluation, vol. 45, 2011.PDF icon LRE_FranciscoGervasPeinadoGervas_2011.pdf (647.7 KB)
V. Francisco and Gervás, P., EmoTag: An Approach to Automated Markup of Emotions in Texts, Computational Intelligence, 2012.PDF icon FranciscoGervasCI.pdf (631.32 KB)
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
V. Francisco, M. Espinosa, G., and Moreno-Ger, P., El impacto del diseño de actividades en el plagio de Internet en educación superior, Comunicar, vol. XXIV, p. 48, 2016.PDF icon Comunicar2016.pdf (554.81 KB)
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling, Connection Science, vol. 31, pp. 33-59, 2019.PDF icon AISBCC2017-SICS.pdf (1.61 MB)
A. Aker, Plaza, L., and Lloret, E., Do humans have conceptual models about Geographic Objects? A user study, Journal of the American Society for Information Science and Technology (JASIST). In press, 2012.
A. F. G. Sevilla and Lahoz-Bengoechea, J. María, A different description of orientation in sign languages, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
D. Guasch, Martín-Escalona, I., Macías, J. A., Francisco, V., Hervás, R., Moreno, L., and Bautista, S., Design and evaluation of ECO: an augmentative and alternative communication tool, Universal Access in the Information Society, 2021.
R. Hervás and Gervás, P., Descripción de Entidades y Generación de Expresiones de Referencia en la Generación Automática de Discurso, Procesamiento de Lenguaje Natural, vol. 41, pp. 217-224, 2008.PDF icon HervasGervasSEPLN08.pdf (117.34 KB)
P. Gervás, Deconstructing Computer Poets: Making Selected Processes Available as Services, Computational Intelligence, 2015.PDF icon Gerv-s-2017-Computational_Intelligence.pdf (253.11 KB)
F. Peinado and Santorum, M., De cómo la realidad puede tomar parte en juegos emergentes, La Revista Icono 14, vol. 8, 2006.PDF icon 2006-peinado-realidad.pdf (543.21 KB)
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
P. Gervás, Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model, Connection Science, 2016.PDF icon Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
P. Delatorre, León, C., Salguero, A. G., Palomo-Duarte, M., and Gervás, P., Confronting a paradox: a new perspective of the impact of uncertainty in suspense, Frontiers in Psychology, vol. 9, p. 1392, 2018.
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
M. López Ibáñez, Romero-Hernandez, A., Manero, B., and Guijarro, M., Computer Entertainment Technologies for the Visually Impaired: An Overview, 2020.
P. Delatorre, León, C., Gervás, P., and Palomo-Duarte, M., A computational model of the cognitive impact of decorative elements on the perception of suspense, Connection Science, vol. 29, pp. 295-331, 2017.
P. Gervás, Computational Drafting of Plot Structures for Russian Folk Tales, Cognitive Computation, 2015.
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
P. Gervás, Computational Approaches to Storytelling and Creativity, AI Magazine, vol. 30, pp. 49-62, 2009.PDF icon 2101.pdf (3.82 MB)
P. Gervás, Composing Narrative Discourse for Stories of Many Characters: a Case Study over a Chess Game, Literary and Linguistic Computing, vol. 29, 2014.
A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
J. Herrera, Gervás, P., Moriano, P. J., Moreno, A., and Romero, L., Building Corpora for the Development of a Dependency Parser for Spanish Using Maltparser, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 181--186, 2007.PDF icon building corpora dependency parser spanish maltparser.pdf (114.72 KB)