Biblio
“Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009. iimss09.pdf (326.3 KB)
, “Converting Mikrokosmos Frames into Description Logics”, in Proceedings of the 4th Workshop on NLP and XML (NLPXML-2004), Barcelona, Spain, 2004, pp. 35–42.
, “Corpus Annotation for Narrative Generation Research: A Wish List”, in First International AMICUS Workshop on Automated Motif Discovery in Cultural Heritage and Scientific Communication Texts Satellite event of the Supporting the Digital Humanities Conference (SDH-2010), Vienna, Austria, 2010. pablo_gervas_ea.pdf (248.9 KB)
, “Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. creatingDISEQuA2003.pdf (155.93 KB)
, “Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008. ijwcc08cast.pdf (202.62 KB)
, “Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. stella CRC.pdf (218.11 KB)
, “Creativity Issues in Plot Generation”, in Workshop on Computational Creativity, Edinburgh, UK, 2005, pp. 45-52. 2005-peinado-creativity.pdf (83.21 KB)
, “Cross-Domain Analogy in Automated Text Generation”, in 3rd Joint Workshop on Computational Creativity, dentro de la 17th European Conference on Artificial Intelligence, Italy, 2006, pp. 43-48. HervasEtAlCC06.pdf (165.88 KB)
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “Dependency Analysis and CBR to Bridge the Generation Gap in Template-Based NLG”, in Computational Linguistics and Intelligent Text Processing (CICLing 2007), Mexico City, Mexico, 2007. FranciscoEtAlCICLing2007.pdf (130.78 KB)
, “Desarrollo de una aplicación de ayuda para la redacción de textos simplificados”, in I Congreso Internacional Universidad y Discapacidad, 2012. SinopsisMartaRodriguezEtAl.pdf (33 KB)
, “A Description Logic Ontology for Fairy Tale Generation”, in 4th International Conference on Language Resources and Evaluation, Procs. of the Workshop on Language Resources for Linguistic Creativity, Lisbon, Portugal, 2004, pp. 56-61. 2004-peinado-description.pdf (312.19 KB)
, “Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001. SEKE01.pdf (54.36 KB)
, “A Discourse Interpretation Engine Sensitive to Truth Revisions in a Story”, in Tenth Annual Conference on Advances in Cognitive Systems, Arlington, Virginia, 2022. paper-draft-truth-CRC.pdf (166.56 KB)
, “Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015. Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
, “Distributing Creative Responsibility Between a Knowledge-Based Content Determiner and a Neural Text Realizer”, in 23rd EPIA Conference on Artificial Intelligence (Thematic Track AI and Creativity), Viana de Castelo, Portugal, 2024. EPIA2024-LLM-creativity-CRC.pdf (234.58 KB)
, “Dynamic Inspiring Sets for Sustained Novelty in Poetry Generation”, in Second International Conference on Computational Creativity, México City, México, 2011. gervas_iccc11.pdf (1010.7 KB)
, “Dynamic User Modeling in a System for Personalization of Web Contents”, in Current Topics in Artificial Intelligence, CAEPIA-TTIA 2003 Selected Revised Papers, San Sebastian, Spain, 2004, pp. 281-290. Diaz&Gervas 2004 (CAEPIA).pdf (210.19 KB)
, “El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “El videojuego educativo como sistema autorreferencial: el curioso caso de Game Guru”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “EmoTag: Automated Mark Up of Affective Information in Texts”, in EUROLAN 2007 Summer School Doctoral Consortium, Iasi, Romania, 2007, pp. 5–12. FranciscoHervasDCEUROLAN2007.pdf (112.02 KB)
, “Emotional Interpretation of Opera Seria: Impact of Specifics of Drama Structure”, in 14th International Joint Conference on Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2022. KDIR2022-opera-CRC.pdf (173.12 KB)
, “Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice”, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019. Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
, “EmoTraductor: Análisis Emocional para la Inclusión Digital”, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018. EmoTraductor-CIUD2018.pdf (321.42 KB)
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