Biblio
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Author [ Title] Type Year Filters: First Letter Of Last Name is M [Clear All Filters]
“A modifiable agent-based software architecture for intelligent virtual environments for training”, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322. mendezG-AgentIVET.pdf (118.01 KB)
, “Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Modelling the Generation of Customised Poetry in JESS”, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
, “A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014. MendezGervasLeon-kicss2014.pdf (345.73 KB)
, “mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?”, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002. AIMS2002.pdf (439.01 KB)
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “MeSH indexing based on automatically generated summaries”, BMC bioinformatics, vol. 14, 2013.
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator”, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014. MendezGervasICCC2014.pdf (91.5 KB)
, “JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje”, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007. caepia07jbeaver.pdf (196.17 KB)
, “JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje”, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007. caepia07jbeaver.pdf (196.17 KB)
, “JBeaver: Un Analizador de Dependencias para el Español”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007. jbeaver analizador dependencias español.pdf (169.85 KB)
, “JBeaver: Un Analizador de Dependencias para el Español”, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007. jbeaver analizador dependencias español.pdf (169.85 KB)
, “JADAWeb: A CBR System for Cooking Recipes. ”, in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188. cookingcontest.pdf (531.87 KB)
, “Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019. paper8.pdf (305.6 KB)
, “An Internal Model for Characters in Virtual Environments”, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020. GMendezetal_Corregido.pdf (6.36 MB)
, “Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349. 2005-peinado-interactive.pdf (205.59 KB)
, “Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209. paper-iceis04.pdf (82.97 KB)
, “Intelligent virtual environments for training: An agent-based approach”, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91. ceemas05.pdf (281.59 KB)
, “Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case”, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010. 654_Paper.pdf (1.25 MB)
, “INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018. ICCC 2018 paper on INES (442 KB)
, “Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
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