Biblio

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M
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Gervás and Murciano, R., Modelling the Generation of Customised Poetry in JESS, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
P. Pérez, Méndez, G., and de Antonio, A., mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.PDF icon AIMS2002.pdf (439.01 KB)
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)
E. Concepción, Gervás, P., and Méndez, G., A microservice-based architecture for story generation, in Microservices, Odense, Denmark, 2017.PDF icon ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
A. J. Jimeno-Yepes, Plaza, L., Mork, J. G., Aronson, A., and Díaz, A., MeSH indexing based on automatically generated summaries, BMC bioinformatics, vol. 14, 2013.
L
P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
K
B. Corsetti, Hervás, R., and Moreno, L., Knowing Users with Mild Intellectual Impairments in UX Design Processes, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
I. M. Laclaustra, Ledesma, J. L., Méndez, G., and Gervás, P., Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.PDF icon MendezGervasICCC2014.pdf (91.5 KB)
J
J. Herrera, Gervás, P., Moriano, P. J., Moreno, A., and Romero, L., JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007.PDF icon caepia07jbeaver.pdf (196.17 KB)
J. Herrera, Gervás, P., Moriano, P. J., Moreno, A., and Romero, L., JBeaver: un Analizador de Dependencias para el Español Basado en Aprendizaje, XII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 07), vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Salamanca, España, p. 211--220, 2007.PDF icon caepia07jbeaver.pdf (196.17 KB)
J. Herrera, Gervás, P., Moriano, P. J., Muñoz, A., and Romero, L., JBeaver: Un Analizador de Dependencias para el Español, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007.PDF icon jbeaver analizador dependencias español.pdf (169.85 KB)
J. Herrera, Gervás, P., Moriano, P. J., Muñoz, A., and Romero, L., JBeaver: Un Analizador de Dependencias para el Español, Revista de la Asociación Española para el Procesamiento del Lenguaje Natural, vol. 39, p. 285--286, 2007.PDF icon jbeaver analizador dependencias español.pdf (169.85 KB)
M. Ballesteros, Martín, R., and Díaz-Agudo, B., JADAWeb: A CBR System for Cooking Recipes. , in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188.PDF icon cookingcontest.pdf (531.87 KB)
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A. Oñate, Méndez, G., and Gervás, P., Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.PDF icon paper8.pdf (305.6 KB)
F. Julca, Méndez, G., and Hervás, R., An Internal Model for Characters in Virtual Environments, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.PDF icon GMendezetal_Corregido.pdf (6.36 MB)
F. Peinado, Gervás, P., and Moreno-Ger, P., Interactive Storytelling in Educational Environments, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.PDF icon 2005-peinado-interactive.pdf (205.59 KB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
A. de Antonio, Ramírez, J., Imbert, R., and Méndez, G., Intelligent virtual environments for training: An agent-based approach, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.PDF icon ceemas05.pdf (281.59 KB)
P. Lendvai, Declerck, T., Darányi, S., Gervás, P., Hervás, R., Malec, S., and Peinado, F., Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.PDF icon 654_Paper.pdf (1.25 MB)
E. Concepción, Gervás, P., and Méndez, G., INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.PDF icon ICCC 2018 paper on INES (442 KB)
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.

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