Biblio
“Predicting the effects of suspenseful outcome for automatic storytelling”, Knowledge-Based Systems, vol. 209, p. 106450, 2020.
, “Predictive Composition of Pictogram Messages for Users with Autism”, Journal of Ambient Intelligence and Humanized Computing, 2020.
, “Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling”, New Generation Computing, vol. 38, 2020.
, “Tools for the use of SignWriting as a Language Resource”, in Proceedings of the 9th Workshop on the Representation and Processing of Sign Languages, Marseille, France, 2020.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019. IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019. VS05.pdf (581.42 KB)
, “COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019. Comunicarte_El-Yamri.pdf (174.46 KB)
, “Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019. a9-xiao-with-supp.pdf (4.11 MB)
, “A Deep Learning Approach to generate Beethoven's 10th Symphony”, Universidad Complutense de Madrid, Madrid, Spain, 2019. PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
, “A different description of orientation in sign languages”, Procesamiento del Lenguaje Natural, pp. 53–60, 2019.
, “Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling”, Connection Science, vol. 31, pp. 33-59, 2019. AISBCC2017-SICS.pdf (1.61 MB)
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice”, in 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019. Emotions_responsive_audience_El-Yamri.pdf (197.9 KB)
, “Empirical Insights Into Short Story Draft Construction”, IEEE Access, vol. 7, pp. 119192-119208, 2019.
, “Evolving the INES story generation system: from single to multiple plot lines”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. Concepcionetal-iccc2019.pdf (218.55 KB)
, “Expert-based Assessment of an Augmentative and Alternative Communication Tool”, in XX International Conference on Human Computer Interaction (Interacción 2019), Donostia, Gipuzkoa, Spain, 2019. a23-guasch.pdf (1.67 MB)
, “Exploring Quantitative Evaluation of the Creativity of Automatic Poets”, in Computational Creativity - The Philosophy and Engineering of Autonomously Creative Systems, Springer, 2019, p. 275--304.
, “Generating a Search Space of Acceptable Narrative Plots”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. GervasICCC2019-CRC.pdf (111 KB)
, “The Impact of Context on Affective Norms: A Case of Study With Suspense”, Frontiers in Psychology, vol. 10, p. 1988, 2019.
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019. paper8.pdf (305.6 KB)
, “The Long Path to Narrative Generation”, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019. Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
, “Modelado automático de procesos creativos: ¿hasta dónde se puede llegar?”, in El arte de educar creativamente. Reflexiones para una educación artística contemporánea., Santa Cruz de Tenerife: TEA Tenerife Espacio Escénico de las Artes, 2019, p. 227--239.
, “Optimizing player and viewer amusement in suspense video games”, IEEE Access, vol. 7, pp. 85338–85353, 2019.
, “A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism”, in 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019), Paphos, Cyprus, 2019. Hervasetal-interact2019.pdf (643.72 KB)
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