Biblio
“Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014.
stella CRC.pdf (218.11 KB)
, 
“Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008.
ijwcc08cast.pdf (202.62 KB)
, 
“Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.
creatingDISEQuA2003.pdf (155.93 KB)
, 
“The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión”, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
, “Corpus Annotation for Narrative Generation Research: A Wish List”, in First International AMICUS Workshop on Automated Motif Discovery in Cultural Heritage and Scientific Communication Texts Satellite event of the Supporting the Digital Humanities Conference (SDH-2010), Vienna, Austria, 2010.
pablo_gervas_ea.pdf (248.9 KB)
, 
“Converting Mikrokosmos Frames into Description Logics”, in Proceedings of the 4th Workshop on NLP and XML (NLPXML-2004), Barcelona, Spain, 2004, pp. 35–42.
, “Control borroso de la fuerza del efector de un brazo robot”, Segundo Congreso Internacional de Matemáticas en la Ingeniería y la Arquitectura. pp. 185-196, 2008.
, “Content Filtering and Enrichment Using Triplets for Text Generation”, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.
TFM-TeresaRodriguez.pdf (2.38 MB)
, 
“Content Determination for Chess as a Source for Suspenseful Narratives”, INLG 2018 Workshop on Computational Creativity in Natural Language Generation. Tilburg, Netherlands, 2018.
Content Determination for Chess as a Source for Suspenseful Narratives DOUST GERVAS 2018 final.pdf.pdf (207.42 KB)
, 
“Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009.
iimss09.pdf (326.3 KB)
, 
“Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model”, Connection Science, 2016.
Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
, 
“Confronting a paradox: a new perspective of the impact of uncertainty in suspense”, Frontiers in Psychology, vol. 9, p. 1392, 2018.
, “ConCiencia Inclusiva: la ciencia como recurso formativo e inclusivo para personas con y sin diversidad cognitiva”, in Congreso Internacional Universidad y Discapacidad -CIUD , 2016.
Poster_PIE_CIUD_2016_FernandezHerreroBautista.pdf (1004.92 KB)
, 
“Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.
a9-xiao-with-supp.pdf (4.11 MB)
, 
“Conceptual Enrichment of Locations Pointed Out by the User”, in 11th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2007), Vietri sul Mare, Italy, 2007, vol. 4692, pp. 346–353.
AlvesEtAlKES07.pdf (93.71 KB)
, 
“Concept-graph based Biomedical Automatic Summarization using Ontologies”, TextGraphs-3: Graph-based Algorithms for Natural Language Processing. Coling 2008. 2008.
coling08.pdf (180.6 KB)
, 
“COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019.
Comunicarte_El-Yamri.pdf (174.46 KB)
, 
“ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.
VS05.pdf (581.42 KB)
, 
“Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “A Computer Model that Generates Biography-Like Narratives”, in International Joint Workshop on Computational Creativity, London, 2007.
ijwcc07.pdf (159.3 KB)
, , 
“Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, “Computational Modelling of Poetry Generation”, in Artificial Intelligence and Poetry Symposium, AISB Convention 2013, University of Exeter, United Kingdom, 2013.
GervasAISB2013CRC.pdf (118.38 KB)
, 
“A computational model of the cognitive impact of decorative elements on the perception of suspense”, Connection Science, vol. 29, pp. 295-331, 2017.
,