Biblio
“The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.
Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
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“A Logic Programming Application for the Analysis of Spanish Verse”, in First International Conference on Computational Logic, Imperial College, London, UK, 2000.
GervasCL2000.pdf (182.52 KB)
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“Linguistic Creativity at Different Levels of Decision in Sentence Production”, in AISB 02 Symposium on AI and Creativity is Arts and Science, Imperial College, London, 2002, pp. 79-88.
linguistic.pdf (161.53 KB)
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“Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator”, in 5th International Conference on Computational Creativity, ICCC 2014 (Late Breaking paper), Ljubljana, Slovenia, 2014.
MendezGervasICCC2014.pdf (91.5 KB)
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“A Joint Model of Feature Mining and Sentiment Analysis for Product Review Rating”, in Proceedings of the 33rd European Conference on Information Retrieval (ECIR 2011), 2011.
paper.pdf (280.07 KB)
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“JADAWeb: A CBR System for Cooking Recipes. ”, in 18th International Conference on Case-based Reasoning., Alessandria, Italy, 2010, pp. 179-188.
cookingcontest.pdf (531.87 KB)
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“Item Summarization in Personalisation of News Delivery Systems”, in Text, Speech and Dialogue, 7th International Conference, Brno, Czech Republic, 2004, pp. 49-56.
Diaz&Gervas 2004 (TSD).pdf (103.44 KB)
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“Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019.
paper8.pdf (305.6 KB)
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“INTERpretación de diálogos en mensajería instantánea bajo sistemas SAACs (INTERSAACs)”, in I Congreso Internacional Universidad y Discapacidad, 2012.
SinopsisEvaGil.pdf (84 KB)
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“Interactive Storytelling in Educational Environments”, in 3rd International Conference on Multimedia and ICT´s in Education (m-ICTE): Recent Research Developments in Learning Technologies, Caceres, Spain, 2005, vol. 3, pp. 1345-1349.
2005-peinado-interactive.pdf (205.59 KB)
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“Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.
paper-iceis04.pdf (82.97 KB)
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“An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008.
icids08.pdf (343.07 KB)
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“Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case”, in Seventh conference on International Language Resources and Evaluation (LREC'10), La Valetta, Malta, 2010.
654_Paper.pdf (1.25 MB)
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“Integrating Multilingual Text Classification Tasks and User Modeling in Personalized Newspaper Services”, in User Modeling 2001, 8th International Conference (Doctoral Consortium), 2001, pp. 268-270.
, “Inferring the Scope of Speculation Using Dependency Analysis”, in Proceedings of the International Conference on Knowledge Discovery and Information Retrieval (KDIR 2011), 2011.
kdir_2011_spec.pdf (233.67 KB)
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“Inferring the Scope of Negation in Biomedical Documents”, in 13th International Conference on Intelligent Text Processing and Computational Linguistics (CICLING 2012), New Delhi, 2012.
cicling2012_v6_mbm.pdf (323.03 KB)
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“Inferring the Scope of Negation and Speculation Via Dependency Analysis”, in XXVII Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2011). Demo., 2011.
seplndemo_v1_mbm.pdf (143.62 KB)
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“INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018.
ICCC 2018 paper on INES (442 KB)
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“Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “Improving Information Extraction from Wikipedia Texts using Basic English”, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.
LRECPaper-AdrianTeresa.pdf (100.4 KB)
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“Improving Efficiency and Coherence in Evolutionary Story Generation”, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.
ImprovedEvolutionaryStoryGeneration-CRC-nopapertypeintitle.pdf (220.08 KB)
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“Improving Access to Multilingual Enterprise Information Systems with User Modelling”, in Proceedings of the Fourth International Conference on Enterprise Information Systems, 2002, pp. 482-487.
Diaz et al 2002 (ICEIS).pdf (140.43 KB)
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“Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017.
Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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