Biblio
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“A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.
NarrChal2016ConcepcionCRC.pdf (78.16 KB)
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“A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.
common-model-representing.pdf (158.39 KB)
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“Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children”, IEEE Access, vol. 9, pp. 44283–44291, 2021.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019.
IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019.
IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
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“Computational Models of Narrative Creativity”, in Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives, Cham: Springer International Publishing, 2021, pp. 209–255.
, , “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “Computers or tablets? Choosing devices for educational videogames”, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
, “ComunicArte: A Public Speaking Trainer in Virtual Reality”, in Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019.
VS05.pdf (581.42 KB)
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“COMUNICARTE: A VIRTUAL REALITY GAME TO IMPROVE PUBLIC SPEAKING SKILLS”, in EDULEARN19 Proceedings, 2019.
Comunicarte_El-Yamri.pdf (174.46 KB)
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“Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.
a9-xiao-with-supp.pdf (4.11 MB)
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“Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.
a9-xiao-with-supp.pdf (4.11 MB)
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“Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.
a9-xiao-with-supp.pdf (4.11 MB)
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“Configuring an LLM Chatbot as Practice Partner for Language Learning”, in 18th Ibero-American Conference on Artificial Intelligence (IBERAMIA 2024), Montevideo, Uruguay, 2024.
iberamia2024-llm-learn.CRC_.pdf (290.12 KB)
PosterIberamia2024-ChatGPTLanguageLearning.pdf (1.5 MB)
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“The courtesy of Spain: Theater for the new generations”, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
, “Creating an API Ecosystem for Assistive Technologies oriented to Cognitive Disabilities”, IEEE Access, 2024.
Creating_an_API_Ecosystem_for_Assistive_Technologies_Oriented_to_Cognitive_Disabilities.pdf (1.98 MB)
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“Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.
creatingDISEQuA2003.pdf (155.93 KB)
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“Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “Dancing a treasure: A videogame to motivate young audiences toward Spanish dance”, in 26 th International Conference on Computers in Education, Taiwan, 2018.
, “A Deep Learning Approach to generate Beethoven's 10th Symphony”, Universidad Complutense de Madrid, Madrid, Spain, 2019.
PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
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“A Deep Learning Approach to generate Beethoven's 10th Symphony”, Universidad Complutense de Madrid, Madrid, Spain, 2019.
PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
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“Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.
CAPITULO-EV v10.pdf (251.57 KB)
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“Design and evaluation of ECO: an augmentative and alternative communication tool”, Universal Access in the Information Society, 2022.
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