R. García, Gervás, P., Hervás, R., and Pérez y Pérez, R.,
“Applying the E-R Computational Creativity Model to Image Interpretation”, in
3rd Joint Workshop on Computational Creativity, dentro de la 17th European Conference on Artificial Intelligence, Italy, 2006, pp. 29-32.
er.pdf (419.44 KB) S. Bautista, Hervás, R., Gervás, P., and Rojo, J.,
“An Approach to Treat Numerical Information in the Text Simplification Process”,
Universal Access in the Information Society, vol. 16, pp. 85-102, 2017.
UAIS-2014-734_FINAL.pdf (634.87 KB) C. León and Gervás, P.,
“Assisting Writing Through Step-by-Step Story Generation”, in
Semi-Automated Creativity Workshop, ACM conference on Creativity & Cognition 2011, Atlanta, Georgia, USA., 2011.
semi_automated_extended_leon_gervas.pdf (101.36 KB) F. Peinado, Ancochea, M., Gervás, P., and Gupta, K. M.,
“Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in
7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202.
2004-peinado-automated.pdf (166.59 KB) V. Francisco, Hervás, R., and Gervás, P.,
“Automated Knowledge Acquisition in Case-Based Text Generation”, in
8th European Conference on Case-Based Reasoning, Fethiye, Turkey, 2006, pp. 68–77.
FranciscoEtAlTCBR2006.pdf (128.34 KB) H. Gómez-Gauchía and Peinado, F.,
“Automatic Customization of Non-Player Characters Using Players Temperament”, in
3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 241-252.
2006-gomez-automatic.pdf (462.69 KB) F. Peinado and Gervás, P.,
“Automatic Direction of Automatic Storytelling: Formalizing the Game Master Paradigm”, in
4th International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS), Saint-Malo, France, 2007, vol. 4871, pp. 196-201.
2007-peinado-automatic-PUBLISHED.pdf (203.91 KB) K. Monteith, Francisco, V., Martinez, T., Gervás, P., and Ventura, D.,
“Automatic Generation of Emotionally-Targeted Soundtracks”, in
Second International Conference on Computational Creativity, México City, México, 2011.
monteith_iccc11.pdf (981.04 KB)