Biblio

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M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
P. Gervás, WASP: Evaluation of Different Strategies for the Automatic Generation of Spanish verse, in Symposium on Creative & Cultural Aspects and Applications of AI & Cognitive Science, University of Birmingham, England, 2000.PDF icon GervasAISB2000.pdf (51.93 KB)
A. Tapscott, Colás, J., Righi, V., León, C., and Blat, J., We Built Our Own Worlds - Story Canonicity and Indirect Collaboration in a Shared Story World, in Sixth International Conference on Advanced Collaborative Networks, Systems and Applications (COLLA 2016), 2016.
P. Gervás and León, C., When Reflective Feedback Triggers Goal Revision: a Computational Model for Literary Creativity, in AI and Feedback, IJCAI 2015, Buenos Aires, 2015.PDF icon AInF2015paper5_crc.pdf (812.75 KB)