Biblio

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Conference Paper
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
E. Lloret, Plaza, L., and Aker, A., Multi-Document Summarization by Capturing the Information Users are Interested in, in Recent Advances in Natural Language Processing (RANLP 2011), 2011.PDF icon RANLP2011.pdf (95.01 KB)
F. Camara Pereira, Hervás, R., Gervás, P., and Cardoso, A., A Multiagent Text Generator with Simple Rhetorical Habilities, in Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness (Workshop from AAAI-06), Boston, USA, 2006, pp. 37-44.PDF icon CABH06.pdf (169.49 KB)
R. Imbert, Sánchez, L., de Antonio, A., Méndez, G., and Ramírez, J., A multiagent extension for virtual reality based intelligent tutoring systems, in Advanced Learning Technologies, 2007. ICALT 2007. Seventh IEEE International Conference on, 2007, pp. 82–84.PDF icon ICALT'07-Imbertetal-MAEVIFStructure.pdf (581.48 KB)
P. Delatorre and Arfè, B., Modulare la suspense del lettore attraverso un modelo computazionale, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015.PDF icon Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Gervás and Murciano, R., Modelling the Generation of Customised Poetry in JESS, in Proceedings of the Third International Conference on Enterprise Information Systems, 2001, pp. 543-552.
N. Alvarez-Ayerza and Peinado, F., Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
P. Gervás, Modeling Literary Style for Semi-automatic Generation of Poetry, in User Modeling 2001, 8th International Conference, Sonthofen, Germany, 2001, pp. 231-233.
P. Gervás, A Model of Interpretation of Embedded Stories, in Text2Story: 4th International Workshop on Narrative Extraction from Texts, Lucca, Tuscany, 2021.PDF icon Text2Story2021-paper11-rev.pdf (234.02 KB)
M. Wilder and Gervás, P., A Model of Character Evolution based on Stanislavsky-driven BDI Agents, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017.PDF icon C3GI_2017_paper_12.pdf (389.34 KB)
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
D. Dionne, de la Puente, S., León, C., Hervás, R., and Gervás, P., A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009.PDF icon nlgenvironment.pdf (1.89 MB)
C. León, Hassan, S., Gervás, P., and Pavón, J., Mixed Narrative and Dialog Content Planning Based on BDI Agents, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.PDF icon caepia07.pdf (148.32 KB)
P. Pérez, Méndez, G., and de Antonio, A., mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002.PDF icon AIMS2002.pdf (439.01 KB)
F. Peinado and Gervás, P., Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL, in 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006, vol. 4326, pp. 93-97.PDF icon 2006-peinado-minstrel.pdf (84.98 KB)
E. Concepción, Gervás, P., and Méndez, G., Mining Knowledge in Storytelling Systems for Narrative Generation, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.PDF icon Concepcionetal-CC-NLG.pdf (151.21 KB)

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