%0 Journal Article %J Genetic Programming and Evolvable Machines %D 2023 %T Evolutionary combination of connected event schemas into meaningful plots %A Pablo Gervás %A Gonzalo Méndez %A Eugenio Concepción %B Genetic Programming and Evolvable Machines %V 24 %8 06/2023 %G eng %U https://link.springer.com/article/10.1007/s10710-023-09454-2 %( Evolutionary Combination of Subplot Patterns into Meaningful Plots %R 10.1007/s10710-023-09454-2 %0 Journal Article %J Researchsquare (preprint) - Genetic Programming and Evolvable Machines %D 2023 %T Evolutionary Combination of Subplot Patterns into Meaningful Plots %A Pablo Gervás %A Gonzalo Méndez %A Eugenio Concepción %B Researchsquare (preprint) - Genetic Programming and Evolvable Machines %8 2023 %G eng %U https://www.researchsquare.com/article/rs-2169837/v1 %R https://doi.org/10.21203/rs.3.rs-2169837/v1 %> http://nil.fdi.ucm.es/sites/default/files/v1_covered.pdf %0 Conference Paper %B XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023) %D 2023 %T Evolutionary Story Sifting over the Log of a Social Simulation %A Pablo Gervás %A Gonzalo Méndez %B XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023) %I Springer Nature %C Venice, Italy %8 09/2023 %G eng %0 Conference Paper %B Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022 %D 2022 %T Evolutionary Construction of Stories that Combine Several Plot Lines %A Pablo Gervás %A Eugenio Concepción %A Gonzalo Méndez %X Although the narrative structure of common entertainment products like Hollywood movies or TV series is generally composed of a number of different plot lines combined into a single narrative discourse, efforts on computational modeling of story generation have to this point focused mostly on the construction of stories with a single plot line. The present paper explores an evolutionary solution to the task of building a story that combines more than one plot line into a single linear discourse. This requires: a set of knowledge resources that capture the main features that influence the decisions involved, a representation suitable for evolutionary treatment for discourses with several plot lines, and a set of fitness functions based on metrics related to the quality of the resulting discourses. The proposed solution produces populations of stories with elaborate discourses that combine several subplots. %B Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022 %I Springer %C Madrid, Spain %8 04/2022 %G eng %U https://link.springer.com/chapter/10.1007/978-3-031-03789-4_5 %R https://doi.org/10.1007/978-3-031-03789-4_5 %> http://nil.fdi.ucm.es/sites/default/files/Gervas_0.pdf %0 Journal Article %J New Generation Computing %D 2020 %T Exploring Baselines for Combining Full Plots into Multiple-plot Stories %A Eugenio Concepción %A Pablo Gervás %A Gonzalo Méndez %X Many of the stories at the core of narrative entertainment involve a number of plot lines that combine to give them interest. The present paper sets out to solve the problem of how several different plot lines, each one of them complete in its own sense, can be combined into a single linear sequence that works reasonably well as a plot. Starting from a brief review of how existing storytelling systems address the task, a representation for plots and plot templates is proposed that allows the combination of several subplots into a single plot line. Four strategies for weaving plots are proposed, two taken from literary studies and two computational baselines, and a formative evaluation of a set of stories produced by these solutions is presented. Finally, open issues, promising avenues of future work and the relation to previous work are discussed. %B New Generation Computing %P 1-41 %8 10/2020 %G eng %U https://link.springer.com/article/10.1007%2Fs00354-020-00115-x %& 1 %R 10.1007/s00354-020-00115-x %0 Conference Paper %B 10th International Conference on Computational Creativity (ICCC 2019) %D 2019 %T Emolift: Elevator Conversations based on Emotions %A Alejandro Oñate %A Gonzalo Méndez %A Pablo Gervás %B 10th International Conference on Computational Creativity (ICCC 2019) %C UNC Charlotte, North Carolina, USA %8 06/2019 %G eng %> http://nil.fdi.ucm.es/sites/default/files/onateetal-iccc2019.pdf %0 Conference Paper %B 10th International Conference on Computational Creativity (ICCC 2019) %D 2019 %T Evolving the INES story generation system: from single to multiple plot lines %A Eugenio Concepción %A Pablo Gervás %A Gonzalo Méndez %B 10th International Conference on Computational Creativity (ICCC 2019) %C UNC Charlotte, North Carolina, USA %8 06/2019 %G eng %> http://nil.fdi.ucm.es/sites/default/files/Concepcionetal-iccc2019.pdf %0 Journal Article %J Frontiers in Psychology %D 2018 %T Exploring the Potential of Concept Associations for the Creative Generation of Linguistic Artifacts: a Case Study with Riddles and Rhetorical Figures %A Virginia Francisco %A Hervás, Raquel %A Gonzalo Méndez %A Paloma Galván %X Automatic generation of linguistic artifacts is a problem that has been sporadically tackled over the years. The main goal of this paper is to explore how concept associations can be useful from a computational creativity point of view to generate some of these artifacts. We present an approach where finding associations between concepts that would not usually be considered as related (for example life and politics or diamond and concrete) could be the seed for the generation of creative and surprising linguistic artifacts such as rhetorical figures (life is like politics) and riddles (what is as hard as concrete?). The quality and appropriateness of the generated figures and riddles has been evaluated using human evaluators, and the results show that the concept associations obtained are useful for creating these kinds of creative artifacts. %B Frontiers in Psychology %V 9 %8 09/2018 %G eng %U https://www.frontiersin.org/articles/10.3389/fpsyg.2018.01792 %9 Original Research %& 1792 %R 10.3389/fpsyg.2018.01792 %> http://nil.fdi.ucm.es/sites/default/files/FrontiersVersionPublicada.pdf %0 Conference Paper %B 4th AISB Symposium on Computational Creativity (AISBCC 2017) %D 2017 %T Exploring Creative Freedom in Real Time Story Generation %A Gonzalo Méndez %A Hervás, Raquel %A Pablo Gervás %A Alejandro Martín %A Frank Julca %X Interactive storytelling systems have become very popular as they engage users in the creation of narrative. In order to explore a co-creation process where the final result is narrated while the user is playing, we have designed an interactive storytelling system that is able to generate a narration in real time while giving the user the possibility to decide what to do and where to go. The intended result is a tool that allows the author, the user and the system to co-create a narration giving the user, as the ultimate author of the resulting narration, the freedom to decide the course of the events. In this paper we focus on the structures that have been used to represent the stories and in the mechanisms designed to generate the narration so that a coherent and entertaining story can be presented to the user. %B 4th AISB Symposium on Computational Creativity (AISBCC 2017) %C University of Bath, UK %8 04/2017 %G eng %> http://nil.fdi.ucm.es/sites/default/files/AISBCC2017.pdf %0 Conference Paper %B International Natural Language Generation Conference (INLG2017) %D 2017 %T Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images %A Gonzalo Méndez %A Hervás, Raquel %A Bautista, Susana %A Adrián Rabadán %A Teresa Rodríguez-Ferreira %X Describing people and characters can be very useful in different contexts, such as computational narrative or image description for the visually impaired. However, a review of the existing literature shows that the automatic generation of people descriptions has not received much attention. Our work focuses on the description of people in snapshots from a 3D environment. First, we have conducted a survey to identify the way in which people describe other people under different conditions. We have used the information extracted from this survey to design several Referring Expression Generation algorithms which produce similar results. We have evaluated these algorithms with users in order to identify which ones generate the best description for specific characters in different situations. The evaluation has shown that, in order to generate good descriptions, a combination of different algorithms has to be used depending on the features and situation of the person to be described. %B International Natural Language Generation Conference (INLG2017) %C Santiago de Compostela, Spain %8 09/2017 %G eng %U https://www.aclweb.org/anthology/W17-3507 %R http://dx.doi.org/10.18653/v1/W17-3507 %> http://nil.fdi.ucm.es/sites/default/files/inlg17_v1_0.pdf %0 Conference Paper %B 7th International Conference on Computational Creativity (ICCC 2016) %D 2016 %T Exploring the Role of Word Associations in the Construction of Rhetorical Figures %A Paloma Galván %A Virginia Francisco %A Hervás, Raquel %A Gonzalo Méndez %A Pablo Gervás %B 7th International Conference on Computational Creativity (ICCC 2016) %C Paris, France %8 06/2016 %> http://nil.fdi.ucm.es/sites/default/files/GalvanEtAl.pdf