Biblio

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2019
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Xiao, Toivonen, H., Gross, O., Cardoso, A., Correia, J., Machado, P., Martins, P., Oliveira, H. G., Sharma, R., Pinto, A. Miguel, Díaz, A., Francisco, V., Gervás, P., Hervás, R., León, C., Forth, J., Purver, M., Wiggins, G. A., Miljković, D., Podpečan, V., Pollak, S., Kralj, J., ,, Bohanec, M., Lavrac, N., Urbančič, T., Van Der Velde, F., and Battersby, S., Conceptual Representations for Computational Concept Creation, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019.PDF icon a9-xiao-with-supp.pdf (4.11 MB)
P. Delatorre, León, C., Salguero, A., Palomo-Duarte, M., and Gervás, P., Information management in interactive and non-interactive suspenseful storytelling, Connection Science, vol. 31, pp. 82-101, 2019.
2016
J. Osorio, Peinado, F., and Aladro, E., Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
S. Colton, Llano, M. Teresa, Hepworth, R., Charnley, J., Gale, C. V., Baron, A., Pachet, F., Roy, P., Gervás, P., Collins, N., Sturm, B., Weyde, T., Wolff, D., and Lloyd, J. Robert, The Beyond the Fence Musical and Computer Says Show Documentary, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
P. Delatorre, Arfè, B., Gervás, P., and Palomo-Duarte, M., A component-based architecture for suspense modelling, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.PDF icon Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
A. Romero Hernandez, Perez, C. Diaz- Faes, Riojo, M. González, Morata, A. Calvo, and Manero, B., Computers or tablets? Choosing devices for educational videogames, in 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), 2016.
P. Delatorre, Palomo-Duarte, M., and Gervás, P., Formalising suspense from immersive environments, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016.PDF icon Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
R. Hervás, Arroyo, J., Francisco, V., Peinado, F., and Gervás, P., Influence of personal choices on lexical variability in referring expressions, Natural Language Engineering, vol. 22, pp. 257-290, 2016.PDF icon HervasEtAl_NLE_2016.pdf (480.66 KB)
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
M. López-Ibáñez and Peinado, F., Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.

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