Biblio
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“Técnicas Aplicadas al Reconocimiento de Implicación Textual”, XI Conferencia de la Asociación Española para la Inteligencia Artificial, vol. 2, 2 vol. Asociación Española para la Inteligencia Artificial, Santiago de Compostela, España, p. 243--252, 2005. Herrera_Pe~nas_Verdejo_CAEPIA05_wn.pdf (134.39 KB)
, “Techniques for Recognizing Textual Entailment and Semantic Equivalence”, 11th Conference of the Spanish Association for Artificial Intelligence, CAEPIA 2005. Revised Selected Papers, vol. 4177. Springer, Santiago de Compostela, Spain, p. 418--428, 2006. Herrera_Pe~nas_Verdejo_CAEPIA05_LNAI.pdf (137.24 KB)
, “The Effect of Entity Recognition on Answer Validation”, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007. ave2006lncs.pdf (202.3 KB)
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409. agentes07.pdf (724.56 KB)
, “Overview of the CLEF 2007 Multilingual Question Answering Track”, Advances in Multilingual and Multimodal Information Retrieval. 8th Workshop of the Cross-Language Evaluation Forum, CLEF 2007. Revised Selected Papers, vol. 5152. Springer, Budapest, Hungary, p. 200--236, 2008. Overview QA CLEF 2007.pdf (521.88 KB)
, “El juegofórum: experiencias en el análisis colaborativo de videojuegos dentro del ámbito universitario”, in Congreso Internacional de Videojuegos y Educación, Alfaz del Pi, Alicante, España, 2012.
, “Adapting a Generic Platform for Poetry Generation to Produce Spanish Poems”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. PoeTryMe.pdf (239.79 KB)
, “Análisis de las motivaciones de los jugadores para realizar migraciones entre distintos servidores de un MMORPG”, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
, “Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017. multilingual_poetry.pdf (603.12 KB)
, “Confronting a paradox: a new perspective of the impact of uncertainty in suspense”, Frontiers in Psychology, vol. 9, p. 1392, 2018.
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019. IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
, “Conceptual Representations for Computational Concept Creation”, ACM Comput. Surv., vol. 52, pp. 9:1–9:33, 2019. a9-xiao-with-supp.pdf (4.11 MB)
, “Emolift: Elevator Conversations based on Emotions”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. onateetal-iccc2019.pdf (180.18 KB)
, “Introducing Mood and Affinity to Generate Brief Template-based Dialogues in Storytelling Systems”, in C3GI: The 7th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Bozen-Bolzano, Italy, 2019. paper8.pdf (305.6 KB)
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