Biblio

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Author Title [ Type(Desc)] Year
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Book Chapter
A. de Antonio, Ramírez, J., and Méndez, G., An agent-based architecture for virtual environments for training, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233.PDF icon maevif.pdf (107.13 KB)
M. I. S. Segura, de Antonio, A., and Méndez, G., Desarrollo de Entornos Virtuales para Web, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005.PDF icon CAPITULO-EV v10.pdf (251.57 KB)
J. Jerónimo, de Antonio, A., Méndez, G., and Ramírez, J., Design of a model of human interaction in virtual environments, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101.PDF icon CameraReadyCADUI2008.pdf (352.69 KB)
A. de Antonio, Ramírez, J., Imbert, R., and Méndez, G., Intelligent virtual environments for training: An agent-based approach, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91.PDF icon ceemas05.pdf (281.59 KB)
F. Julca, Méndez, G., and Hervás, R., An Internal Model for Characters in Virtual Environments, in Virtual Reality Designs, 1stst ed., Boca Raton: CRC Press, 2020.PDF icon GMendezetal_Corregido.pdf (6.36 MB)
G. Méndez, Gervás, P., and León, C., On the Use of Character Affinities for Story Plot Generation, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.PDF icon kicss14.pdf (396.81 KB)
Conference Paper
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Adapting Descriptions of People to the Point of View of a Moving Observer, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.PDF icon INLG2018Descriptions.pdf (474.37 KB)Image icon INLG18-MendezEtAl.jpg (400.26 KB)
E. Concepción, Gervás, P., and Méndez, G., Afanasyev: A collaborative architectural model for automatic story generation, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018.PDF icon AISB2018.pdf (275.36 KB)
G. Méndez and de Antonio, A., An agent-based architecture for collaborative virtual environments for training, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.PDF icon secve05-mendez.pdf (144.39 KB)
A. de Antonio, Imbert, R., Ramírez, J., and Méndez, G., An agent-based architecture for the development of intelligent virtual training environments, in Second International Conference on Multimedia and ICTs in Education, m-ICTE, 2003.PDF icon Mendez-mICTE03.pdf (44.74 KB)
E. Concepción, Gervás, P., and Méndez, G., An API-based approach to co-creation in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon api-based-approach.pdf (270.6 KB)
P. Gervás, Concepción, E., and Méndez, G., Assessing MultiPlot Stories: from Formative Analysis to Computational Metrics, in International Conference on Computational Creativity, Ciudad de México, México, 2021.PDF icon shortPaperICCC2021-GervasCRC-v2.pdf (87.45 KB)
E. López, Plá, J., Méndez, G., and Gervás, P., Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010.PDF icon MendezGervas-UCAmI2010.pdf (406.97 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., A Challenge Proposal for Narrative Generation using CNLs, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.PDF icon NarrChal2016ConcepcionCRC.pdf (78.16 KB)
E. Concepción, Gervás, P., and Méndez, G., A common model for representing stories in automatic storytelling, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017.PDF icon common-model-representing.pdf (158.39 KB)
M. I. Sánchez, de Antonio, A., Imbert, R., Méndez, G., and de Amescua, A., Design Tasks in Virtual Environments Development, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001.PDF icon SEKE01.pdf (54.36 KB)
A. Oñate, Méndez, G., and Gervás, P., Emolift: Elevator Conversations based on Emotions, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon onateetal-iccc2019.pdf (180.18 KB)
P. Gervás, Concepción, E., and Méndez, G., Evolutionary Construction of Stories that Combine Several Plot Lines, in Computational Intelligence in Music, Sound, Art and Design – 11th International Conference, EvoMUSART 2022, Madrid, Spain, 2022.PDF icon Gervas.pdf (251.45 KB)
P. Gervás and Méndez, G., Evolutionary Story Sifting over the Log of a Social Simulation, in XVII International Workshop on Artificial Life and Evolutionary Computation (WIVACE 2023), Venice, Italy, 2023.
E. Concepción, Gervás, P., and Méndez, G., Evolving the INES story generation system: from single to multiple plot lines, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019.PDF icon Concepcionetal-iccc2019.pdf (218.55 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Exploring Creative Freedom in Real Time Story Generation, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.PDF icon AISBCC2017.pdf (1.6 MB)
G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T., Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.PDF icon inlg17_v1.pdf (556.66 KB)
P. Galván, Francisco, V., Hervás, R., Méndez, G., and Gervás, P., Exploring the Role of Word Associations in the Construction of Rhetorical Figures, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.PDF icon GalvanEtAl.pdf (141.27 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)

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