Biblio
“Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión”, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
, “Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Agent Based Simulation Framework for Quantitative and Qualitative Social Research: Statistics and Natural Language Generation”, in The Fourth European Social Simulation Association Conference, Toulouse, France, 2007. ABSSqualitativequantitavie ESSA 2007 v25 para enviar.pdf (140.69 KB)
, “Annotating Musical Theatre Plots on Narrative Structure and Emotional Content”, in Seventh International Workshop on Computational Models of Narrative, Kravov, Poland, 2016. annotating-musical-theatreCRC.pdf (619.54 KB)
, “Assisting Writing Through Step-by-Step Story Generation”, in Semi-Automated Creativity Workshop, ACM conference on Creativity & Cognition 2011, Atlanta, Georgia, USA., 2011. semi_automated_extended_leon_gervas.pdf (101.36 KB)
, “Calibrating a Metric for Similarity of Stories against Human Judgment”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. HervasEtAl_ICCBR-EC.pdf (199.25 KB)
, “A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “A Computer Model that Generates Biography-Like Narratives”, in International Joint Workshop on Computational Creativity, London, 2007. ijwcc07.pdf (159.3 KB)
, “Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009. iimss09.pdf (326.3 KB)
, “Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008. ijwcc08cast.pdf (202.62 KB)
, “Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative”, in 5th International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, 2014. stella CRC.pdf (218.11 KB)
, “Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “Empirical Identification of Text Simplification Strategies for Reading-Impaired People”, in European Conference for the Advancement of Assistive Technology, Maastricht, the Netherlands, 2011. AAATE_BautistaLeonHervasGervas.pdf (92.8 KB)
, “Expressive Synthesis of Read Aloud Tales”, in Artificial & Ambient Intelligence (AISB'07), Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 179–186. FranciscoetalAISB07.pdf (153.12 KB)
, “A Framework for Building Creative Objects From Heterogeneous Generation Systems”, in 5th International Joint Workshop on Computational Creativity, 2008. ijwcc08spiel.pdf (170.56 KB)
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409. agentes07.pdf (724.56 KB)
, “Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015. iccbr2015draft.pdf (237.11 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
, “An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. icids08.pdf (343.07 KB)
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “Mixed Narrative and Dialog Content Planning Based on BDI Agents”, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007. caepia07.pdf (148.32 KB)
, “A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation”, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009. nlgenvironment.pdf (1.89 MB)
, “A Model of Character Affinity for Agent-Based Story Generation”, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014. MendezGervasLeon-kicss2014.pdf (345.73 KB)
, “The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process”, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014. cmn14.pdf (310.21 KB)
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