Biblio
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Author Title [ Type] Year Filters: First Letter Of Last Name is A [Clear All Filters]
“An agent-based architecture for virtual environments for training”, in Developing Future Interactive Systems, IGI Global, 2005, pp. 212–233. maevif.pdf (107.13 KB)
, “Desarrollo de Entornos Virtuales para Web”, in Ingeniería de la Web y Patrones de Diseño, Pearson Educación, 2005. CAPITULO-EV v10.pdf (251.57 KB)
, “Design of a model of human interaction in virtual environments”, in Computer-Aided Design of User Interfaces VI, Springer, 2009, pp. 89–101. CameraReadyCADUI2008.pdf (352.69 KB)
, “Generación de texto para historias de vida usando modelos pre-entrenados”, in Investigaciones DACIU 2022/2023, Fundación Avanza, 2023, pp. 447-454.
, “Intelligent virtual environments for training: An agent-based approach”, in Multi-Agent Systems and Applications IV, Springer, 2005, pp. 82–91. ceemas05.pdf (281.59 KB)
, “Multi-document Summarization Techniques for Generating Image Descriptions: A Comparative Analysis”, in Multi-source, Multilingual Information Extraction and Summarization (Theory and Applications of Natural Language Processing), Springer, 2012.
, “Agent Based Simulation Framework for Quantitative and Qualitative Social Research: Statistics and Natural Language Generation”, in The Fourth European Social Simulation Association Conference, Toulouse, France, 2007. ABSSqualitativequantitavie ESSA 2007 v25 para enviar.pdf (140.69 KB)
, “An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19. secve05-mendez.pdf (144.39 KB)
, “An agent-based architecture for the development of intelligent virtual training environments”, in Second International Conference on Multimedia and ICTs in Education, m-ICTE, 2003. Mendez-mICTE03.pdf (44.74 KB)
, “Análisis motivacional sobre desplazamientos y flujos migratorios de cibercomunidades en videojuegos de rol multijugador en línea”, in Congreso Internacional de Videojuegos y Educación, Pontevedra, España, 2016.
, “Automated Control of Interactions in Virtual Spaces: a Useful Task for Exploratory Creativity”, in 7th European Conference on Case Based Reasoning. First Joint Workshop on Computational Creativity, Madrid, Spain, 2004, pp. 191-202. 2004-peinado-automated.pdf (166.59 KB)
, “A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016. Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
, “Conceptual Enrichment of Locations Pointed Out by the User”, in 11th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems (KES2007), Vietri sul Mare, Italy, 2007, vol. 4692, pp. 346–353. AlvesEtAlKES07.pdf (93.71 KB)
, “Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001. SEKE01.pdf (54.36 KB)
, “Design Tasks in Virtual Environments Development”, in 13th International Conference on Software Engineering and Knowledge Engineering (SEKE01), 2001. SEKE01.pdf (54.36 KB)
, “Exploring Body Language as Narrative Interface”, in International Conference on Interactive Digital Storytelling, San Sebastián, España, 2012.
, “Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales”, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001. Camera-ready.pdf (266.76 KB)
, “How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training”, in 2nd European Conference on Software Architecture, 2008, pp. 82–97. 52920082.pdf (435.98 KB)
, “Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209. paper-iceis04.pdf (82.97 KB)
, “MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional)”, in Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2012), Castellón, Spain, 2012. milesARTsepln CRC.pdf (145.78 KB)
, “MILES (Modelos de Interacción centrados en Lenguaje, Espacio y Semántica computacional)”, in Congreso de la Sociedad Española para el Procesamiento del Lenguaje Natural (SEPLN 2012), Castellón, Spain, 2012. milesARTsepln CRC.pdf (145.78 KB)
, “mIVA: Why to use Mobile Agents in Virtual Environments and Wireless Devices?”, in 15th European Conference on Artificial Intelligence (ECAI2002). Workshop 6: Artificial Intelligence in Mobile Systems, 2002. AIMS2002.pdf (439.01 KB)
, “Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character”, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
, “A modifiable agent-based software architecture for intelligent virtual environments for training”, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322. mendezG-AgentIVET.pdf (118.01 KB)
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