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G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
E. Concepción, Gervás, P., Méndez, G., and León, C., Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.PDF icon CNL2016-paper11.pdf (212.21 KB)
G. Méndez, Gervás, P., and León, C., On the Use of Character Affinities for Story Plot Generation, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.PDF icon kicss14.pdf (396.81 KB)
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M. Riedl and León, C., Toward Vignette-Based Story Generation for Drama Management Systems, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.PDF icon camera-ready.pdf (770.96 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011.PDF icon cc294-leon.pdf (127.2 KB)
C. León and Gervás, P., A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011.PDF icon cc294-leon.pdf (127.2 KB)
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C. León and Gervás, P., Prototyping the Use of Plot Curves to Guide Story Generation, in Workshop on Computational Models of Narrative, 2012 Language Resources and Evaluation Conference (LREC'2012), Istambul, Turkey, 2012.PDF icon leon_gervas_cmn12.pdf (116.75 KB)
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P. Gervás, Hervás, R., and León, C., NIL-UCM: Most-Frequent-Value-First Attribute Selection and Best-Scoring-Choice Realization, in Referring Expression Generation Challenge 2008, Proc. of the 5th International Natural Language Generation Conference (INLG'08), Ohio, USA, 2008.PDF icon HervasGervasGRE2008.pdf (41.29 KB)
P. Gervás and León, C., The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process, in 2014 Workshop on Computational Models of Narrative, Quebec City, Canada, 2014.PDF icon cmn14.pdf (310.21 KB)
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G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
D. Dionne, de la Puente, S., León, C., Hervás, R., and Gervás, P., A Model for Human Readable Instruction Generation Using Level-Based Discourse Planning and Dynamic Inference of Attributes Disambiguation, in 12th European Workshop on Natural Language Generation, Athens, Greece, 2009.PDF icon nlgenvironment.pdf (1.89 MB)
C. León, Hassan, S., Gervás, P., and Pavón, J., Mixed Narrative and Dialog Content Planning Based on BDI Agents, in XII Conferencia de la Asociación Española para Inteligencia Artificial, Salamanca, Spain, 2007.PDF icon caepia07.pdf (148.32 KB)
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P. Gervás, Concepción, E., León, C., Méndez, G., and Delatorre, P., The Long Path to Narrative Generation, IBM Journal of Research & Development, vol. 63, pp. 1-8, 2019.PDF icon Gervasetal2019LongPathNarrativeGeneration.pdf (596.84 KB)
P. Delatorre, León, C., Salguero, A., and Mateo-Gil, C., The Long Path of Frustration: a case of study with Dead by Daylight, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017.PDF icon Delatorre 2017 - Long path of frustration.pdf (343.72 KB)

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