Biblio

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A. Romero-Hernandez, Gonzalez-Riojo, M., Sagredo-Olivenza, I., and Manero, B., Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children, IEEE Access, vol. 9, pp. 44283–44291, 2021.
A. Romero-Hernandez, Riojo, M. González, Díaz-Faes-Perez, C., and Manero, B., The courtesy of Spain: Theater for the new generations, IEEE Revista Iberoamericana de Tecnologias del Aprendizaje, vol. 13, pp. 102–110, 2018.
A. Romero-Hernandez, Gonzalez-Riojo, M., Yamri, M. El, and Manero, B., The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations, Educational Technology & Society, vol. 25, 2022.
A. Romero-Hernandez, Gonzalez-Riojo, M., Meriem, E. L. - Y. A. M. R. I., and Manero, B., Dancing a treasure: A videogame to motivate young audiences toward Spanish dance, in 26 th International Conference on Computers in Education, Taiwan, 2018.
A. Romero-Hernandez, MARIN, L., and Manero, B., An Augmented Reality Experience for Generating New Audiences for Spanish Dance, 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education. 2021.
T. Rodríguez-Ferreira, Rabadán, A., Hervás, R., and Díaz, A., Improving Information Extraction from Wikipedia Texts using Basic English, in Proceedings of the Tenth International Conference on Language Resources and Evaluation (LREC 2016), Paris, France, 2016.PDF icon LRECPaper-AdrianTeresa.pdf (100.4 KB)
T. Rodríguez-Ferreira, Content Filtering and Enrichment Using Triplets for Text Generation, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.PDF icon TFM-TeresaRodriguez.pdf (2.38 MB)
Á. Rodrigo, Peñas, A., Herrera, J., Verdejo, F., Sekine, S., Inui, K., Dagan, I., Dolan, B., Giampiccolo, D., and Magnini, B., Experiments of UNED at the Third Recognising Textual Entailment Challenge, Workshop on Textual Entailment and Paraphrasing. Association for Computational Linguistics, Prague, Czech Republic, p. 89--94, 2007.PDF icon W07-1415.pdf (319.14 KB)
Á. Rodrigo, Peñas, A., Herrera, J., Verdejo, F., Peters, C., Clough, P., Gey, F. C., Karlgren, J., Magnini, B., Oard, D. W., de Rijke, M., and Stempfhuber, M., The Effect of Entity Recognition on Answer Validation, Evaluation of Multilingual and Multi-modal Information Retrieval. 7th Workshop of the Cross-Language Evaluation Forum, CLEF 2006. Revised Selected Papers, vol. 4730. Springer, Alicante, Spain, p. 483--489, 2007.PDF icon ave2006lncs.pdf (202.3 KB)
M. Riedl and León, C., Toward Vignette-Based Story Generation for Drama Management Systems, in Workshop on Integrating Technologies for Interactive Stories - 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment , 2008.PDF icon camera-ready.pdf (770.96 KB)
L. Rello, Bautista, S., Baeza-Yates, R., Gervás, P., Hervás, R., and Saggion, H., One Half or 50%? An Eye-Tracking Study of Number Representation Readability, in INTERACT 2013 designing for diversity, Cape Town, South Africa, 2013.PDF icon interact2013-NENE.pdf (353.78 KB)
L. Ramos, Bautista, S., and Bonett, M. C., SwiftFace: Real-Time Face Detection: SwitFace, in XXI Congreso Internacional de Interacción Persona Ordenador , 2021.
A. Rabadán, Generacion de Lenguaje Natural a partir de Grafos Semanticos, Computer Science School, Universidad Complutense de Madrid, Madrid, 2016.PDF icon 20160926-TFMAdrian-Final.pdf (2.42 MB)