Biblio

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B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon creatingDISEQuA2003.pdf (155.93 KB)
B. Magnini, Romagnoli, S., Vallin, A., Herrera, J., Peñas, A., Peinado, V., Verdejo, F., and de Rijke, M., The Multiple Language Question Answering Task at CLEF 2003, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004.PDF icon QAatCLEF2003.pdf (195.29 KB)
O. Martín, Manero, B., and Romero-Hernandez, A., El videojuego como herramienta de alfabetización informacional en estudiantes universitarios, Profesional de la información, vol. 31, 2022.
A. Martín, Hervás, R., Méndez, G., and Bautista, S., PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018.PDF icon Pictar-Interaccion2018.pdf (618.03 KB)
J. - M. Martínez-González, García-Sánchez, P., Palomo-Duarte, M., and Delatorre, P., Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
P. Martins, Oliveira, H. G., Gonçalves, J. Carlos, Cruz, A., Cardoso, A., Znidarzic, M., Lavrac, N., Linkola, S. M., Toivonen, H., Hervás, R., Méndez, G., and Gervás, P., Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case, IBM Journal of Research and Development, pp. 1-1, 2019.PDF icon IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
G. Méndez and de Antonio, A., Using Intelligent Agents to Support Collaborative Virtual Environments for Training, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005.PDF icon wseas05-tc-mendez.pdf (378.23 KB)
G. Méndez, de Antonio, A., and Herrero, P., Prvir: An integration between an intelligent tutoring system and a virtual environment, SCI2001, vol. 8, pp. 175–180, 2001.PDF icon P000954.pdf (123.28 KB)
G. Méndez, Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008.PDF icon GonzaloMendez-PhDThesis.pdf (9.32 MB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling, Connection Science, vol. 31, pp. 33-59, 2019.PDF icon AISBCC2017-SICS.pdf (1.61 MB)
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Exploring Creative Freedom in Real Time Story Generation, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.PDF icon AISBCC2017.pdf (1.6 MB)
G. Méndez, Herrero, P., and de Antonio, A., Intelligent Virtual Environments for Training in Nuclear Power Plants, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209.PDF icon paper-iceis04.pdf (82.97 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T., Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.PDF icon inlg17_v1.pdf (556.66 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Adapting Descriptions of People to the Point of View of a Moving Observer, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018.PDF icon INLG2018Descriptions.pdf (474.37 KB)Image icon INLG18-MendezEtAl.jpg (400.26 KB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)
G. Méndez and de Antonio, A., Training agents: an architecture for reusability, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.PDF icon iva05-mendez.pdf (351.47 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
G. Méndez, Gervás, P., and León, C., On the Use of Character Affinities for Story Plot Generation, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.PDF icon kicss14.pdf (396.81 KB)
G. Méndez, Herrero, P., and Valladares, R., SIAPAS: a case study on the use of a GPS-Based parking system, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.PDF icon monet06-paper20.pdf (245.97 KB)
G. Méndez and de Antonio, A., An agent-based architecture for collaborative virtual environments for training, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19.PDF icon secve05-mendez.pdf (144.39 KB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)

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