Biblio
“PictoEditor: un editor predictivo basado en pictogramas para facilitar la interacción con personas con discapacidad”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictoeditor-Interaccion2018.pdf (567.26 KB)
, “An agent-based architecture for collaborative virtual environments for training”, in Proceedings of the 5th WSEAS Int. Conf. on Multimedia, Internet and Video Technologies, Corfu, Greece, August, Corfu, Greece, 2005, pp. 17–19. secve05-mendez.pdf (144.39 KB)
, “Intelligent Virtual Environments for Training in Nuclear Power Plants”, in ICEIS 2004: Artificial Intelligence and Decision Support Systems, Porto, Portugal, 2004, pp. 204–209. paper-iceis04.pdf (82.97 KB)
, “Using Intelligent Agents to Support Collaborative Virtual Environments for Training”, WSEAS Transactions on Computers, vol. 4, pp. 1373–1380, 2005. wseas05-tc-mendez.pdf (378.23 KB)
, “Una arquitectura software basada en agentes y recomendaciones metodológicas para el desarrollo de entornos virtuales de entrenamiento con tutoría inteligente”, Facultad de Informática, Universidad Politécnica de Madrid, Madrid, 2008. GonzaloMendez-PhDThesis.pdf (9.32 MB)
, “On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225. kicss14.pdf (396.81 KB)
, “Adapting Descriptions of People to the Point of View of a Moving Observer”, in 11th International Conference on Natural Languaje Generation (INLG), Tilburg, The Netherlands, 2018. INLG2018Descriptions.pdf (474.37 KB) INLG18-MendezEtAl.jpg (400.26 KB)
, “Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, IBM Journal of Research and Development, pp. 1-1, 2019. IBM-CC Infrastructure CB Use Case_preprint.pdf (1.24 MB)
, “Implementación de generador estocástico de partidas mediante la configuración de dimensiones afectivas”, in XVIII Conferencia de la Asociación Española para la Inteligencia Artificial (CAEPIA 2018), 2018.
, “PICTAR: Una herramienta de elaboración de contenido para personas con TEA basada en la traducción de texto a pictogramas”, in XIX International Conference on Human-Computer Interaction (Interacción 2018), Palma de Mallorca, Spain, 2018. Pictar-Interaccion2018.pdf (618.03 KB)
, “El videojuego como herramienta de alfabetización informacional en estudiantes universitarios”, Profesional de la información, vol. 31, 2022.
, “The Multiple Language Question Answering Task at CLEF 2003”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. QAatCLEF2003.pdf (195.29 KB)
, “Creating the DISEQuA Corpus: a Test Set for Multilingual Question Answering”, in Comparative Evaluation of Multilingual Information Access Systems. 4th Workshop of the Cross-Language Evaluation Forum, CLEF 2003. Revised Selected Papers , Trondheim, Norway , 2004. creatingDISEQuA2003.pdf (155.93 KB)
, “Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games”, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
, “A Methodology for the Annotation of Narrative Structures in Films”, Communication & Methods, vol. 5, p. 91--107, 2023. 182-Article Text-927-1-10-20230525.pdf (149.44 KB)
, “Augmented Reality and Indoors Wi-Fi Positioning for Conducting Fire Evacuation Drills Using Mobile Phones”, in 4th International Symposium of Ubiquitous Computing and Ambient Intelligence (UCAmI 2010), Valencia, Spain, 2010. MendezGervas-UCAmI2010.pdf (406.97 KB)
, “Analyzing the Capabilities of Crowdsourcing Services for Text Summarization”, Language Resources and Evaluation (LRE). In press, 2012.
, “Multi-Document Summarization by Capturing the Information Users are Interested in”, in Recent Advances in Natural Language Processing (RANLP 2011), 2011. RANLP2011.pdf (95.01 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM conference on Creativity and cognition, Atlanta, Georgia, USA., 2011. cc294-leon.pdf (127.2 KB)
, “Creative Storytelling Based on Transformation of Generation Rules”, in 5th Internation Joint Workshop on Computational Creativity, 2008. ijwcc08cast.pdf (202.62 KB)
, “Constructing World Abstractions for Natural Language in Virtual 3D Environments”, in 2nd International Symposium on Intelligent Interactive Multimedia Systems and Services, Mogliano Veneto, Italy, 2009. iimss09.pdf (326.3 KB)
, “From the Event Log of a Social Simulation to Narrative Discourse: Content Planning in Story Generation”, in Conference of the Artificial and Ambient Intelligence, Culture Lab, Newcastle University, Newcastle upon Tyne, UK, 2007, pp. 402–409. agentes07.pdf (724.56 KB)
, “An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games”, in First Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 2008. icids08.pdf (343.07 KB)
, “A Top-Down Design Methodology based on Causality and Chronology for Developing Assisted Story Generation Systems”, in 8th ACM Conference on Creativity and Cognition, Atlanta, 2011. cc294-leon.pdf (127.2 KB)
, “Quantitative Characteristics of Human‑Written Short Stories as a Metric for Automated Storytelling”, New Generation Computing, vol. 38, 2020.
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