Biblio

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P. Muñoz and Méndez, G., A Deep Learning Approach to generate Beethoven's 10th Symphony, Universidad Complutense de Madrid, Madrid, Spain, 2019.PDF icon PaulaMunoz-BSc-Beethovens10thSymphony.pdf (2.63 MB)
M. L. Mouronte-López, García, A., Bautista, S., and Cortés, C., Analyzing the gender influence on the interest in engineering and technical subjects, International Journal of Technology and Design Educationthis link is disabled, vol. 3 (4), 2021.
P. Moreno-Ger, Martínez-Ortiz, I., Francisco, V., and Hervás, R., TrivialCV: Actividades Competitivas en Clase Integradas con un Campus Virtual Moodle , Revista Iberoamericana de Tecnologías del Aprendizaje (IEEE-RITA), vol. 7, 2012.
P. Moreno-Ger, Martínez-Ortiz, I., Francisco, V., and Hervás, R., TrivialCV: Competitive Activities for the Classroom Integrated in a Moodle Virtual Campus, IEEE Journal of Latin-American Learning Techonologies, vol. 8, p. 8, 2013.PDF icon RitaInglesVersionPublicada.pdf (230.61 KB)
M. Á. Morata Ramírez, Holgado Tello, F. P., Barbero García, I., and Méndez, G., Análisis factorial confirmatorio. Recomendaciones sobre mínimos cuadrados no ponderados en función del error Tipo I de Ji-Cuadrado y RMSEA, Acción Psicológica, vol. 12, pp. 79-90, 2015.PDF icon 14362-26007-1-PB.pdf (1011.06 KB)
K. Monteith, Francisco, V., Martinez, T., Gervás, P., and Ventura, D., Automatic Generation of Emotionally-Targeted Soundtracks, in Second International Conference on Computational Creativity, México City, México, 2011.PDF icon monteith_iccc11.pdf (981.04 KB)
M. Miranda and Peinado, F., Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine, in Congreso de la Sociedad Española Para las Ciencias del Videojuego, Barcelona, España, 2015.
M. Miranda, Sánchez-Ruiz, A., and Peinado, F., A Neuroevolution Approach to Imitating Human-Like Play in Ms. Pac-Man Video Game, in Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, España, 2016.
M. Miranda and Peinado, F., Modelos De Comportamiento De Unidades Militares De Un Videojuego De Estrategia En Tiempo Real Basados En Máquinas De Estado Multinivel, in Congreso Internacional de Arte, Diseño y Desarrollo de Videojuegos en la Industria Creativa, Madrid, España, 2015.
P. Gutiérrez Merino, Suárez, G. Eugercios, Popova, E. Kaloyanova, Francisco, V., and Hervás, R., EmoTraductor: Análisis Emocional para la Inclusión Digital, in IV Congreso Internacional Universidad y Discapacidad (CIUD 2018), Madrid, Spain, 2018.PDF icon EmoTraductor-CIUD2018.pdf (321.42 KB)
G. Méndez, Pérez, P., and de Antonio, A., An overview of the use of mobile agents in virtual environments, in Intelligent Virtual Agents, Madrid, Spain, 2001, pp. 126–136.PDF icon p034.pdf (247.14 KB)
G. Méndez, Gervás, P., and León, C., A Model of Character Affinity for Agent-Based Story Generation, in 9th International Conference on Knowledge, Information and Creativity Support Systems, Limassol, Cyprus, 2014.PDF icon MendezGervasLeon-kicss2014.pdf (345.73 KB)
G. Méndez, Sánchez, M. I., and de Antonio, A., Hacia Una Metodología de Desarrollo Para la Construcción de Entornos Virtuales, in VI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2001), 2001.PDF icon Camera-ready.pdf (266.76 KB)
G. Méndez and Gervás, P., Using ChatGPT for Story Sifting in Narrative Generation, in 14th International Conference on Computational Creativity, Waterloo, Ontario, Canada, 2023.PDF icon iccc.pdf (99.59 KB)
G. Méndez, Hervás, R., Bautista, S., Rabadán, A., and Rodríguez-Ferreira, T., Exploring the Behavior of Classic REG Algorithms in the Description of Characters in 3D Images, in International Natural Language Generation Conference (INLG2017), Santiago de Compostela, Spain, 2017.PDF icon inlg17_v1.pdf (556.66 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Dynamic Emphatical Narration for Reduced Authorial Burden and Increased User Freedom in Interactive Storytelling, Connection Science, vol. 31, pp. 33-59, 2019.PDF icon AISBCC2017-SICS.pdf (1.61 MB)
G. Méndez, Rickel, J., and de Antonio, A., Steve meets jack: the integration of an intelligent tutor and a virtual environment with planning capabilities, in Intelligent Virtual Agents (IVA 2003), Kloster Irsee, Germany, 2003, pp. 325–332.PDF icon paperiva03.pdf (115.88 KB)
G. Méndez, Gervás, P., and León, C., Using Fuzzy Logic to Model Character Affinities for Story Plot Generation, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Affinities.pdf (59.42 KB)
G. Méndez and de Antonio, A., A modifiable agent-based software architecture for intelligent virtual environments for training, in Software Architecture, 2008. WICSA 2008. Seventh Working IEEE/IFIP Conference on, 2008, pp. 319–322.PDF icon mendezG-AgentIVET.pdf (118.01 KB)
G. Méndez, de Antonio, A., and Herrero, P., Prvir: An integration between an intelligent tutoring system and a virtual environment, SCI2001, vol. 8, pp. 175–180, 2001.PDF icon P000954.pdf (123.28 KB)
G. Méndez and de Antonio, A., How do agents affect modifiability? A comparison between two architectures for intelligent virtual environments for training, in 2nd European Conference on Software Architecture, 2008, pp. 82–97.PDF icon 52920082.pdf (435.98 KB)
G. Méndez, Hervás, R., Gervás, P., Martín, A., and Julca, F., Exploring Creative Freedom in Real Time Story Generation, in 4th AISB Symposium on Computational Creativity (AISBCC 2017), University of Bath, UK, 2017.PDF icon AISBCC2017.pdf (1.6 MB)
G. Méndez, Hervás, R., Gervás, P., de la Rosa, R., and Ruiz, D., Perspective-based Character Description in Interactive 3D Environments, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.PDF icon estylf2016Descriptions.pdf (66.8 KB)
G. Méndez and de Antonio, A., Training agents: an architecture for reusability, in Intelligent Virtual Agents, 5th International Working Conference, Kos, Greece, 2005, pp. 1–14.PDF icon iva05-mendez.pdf (351.47 KB)
G. Méndez, Herrero, P., and Valladares, R., SIAPAS: a case study on the use of a GPS-Based parking system, in On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, Montpellier, France, 2006, pp. 945–954.PDF icon monet06-paper20.pdf (245.97 KB)

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