Biblio
“The Beyond the Fence Musical and Computer Says Show Documentary”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016. The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
, “A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017. ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016. Concepcionetal-CC-NLG.pdf (151.21 KB)
, “Afanasyev: A collaborative architectural model for automatic story generation”, in 5th AISB Symposium on Computational Creativity, University of Liverpool, UK, 2018. AISB2018.pdf (275.36 KB)
, “A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016. NarrChal2016ConcepcionCRC.pdf (78.16 KB)
, “Exploring Baselines for Combining Full Plots into Multiple-plot Stories”, New Generation Computing, pp. 1-41, 2020.
, “An API-based approach to co-creation in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. api-based-approach.pdf (270.6 KB)
, “Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016. CNL2016-paper11.pdf (212.21 KB)
, “Evolving the INES story generation system: from single to multiple plot lines”, in 10th International Conference on Computational Creativity (ICCC 2019), UNC Charlotte, North Carolina, USA, 2019. Concepcionetal-iccc2019.pdf (218.55 KB)
, “A common model for representing stories in automatic storytelling”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence. C3GI 2017, Madrid, Spain, 2017. common-model-representing.pdf (158.39 KB)
, “INES: A reconstruction of the Charade storytelling system using the Afanasyev Framework”, in Ninth International Conference on Computational Creativity, ICCC 2018, Salamanca, Spain, 2018. ICCC 2018 paper on INES (442 KB)
, “Shaping Interactive Systems: Defining Features to Meet the Needs of Individuals with Mild Intellectual Disabilities”, XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction (Interacción 2024). ACM Digital Library, A Coruña, Spain, 2024.
, “Knowing Users with Mild Intellectual Impairments in UX Design Processes”, in XXIII Congreso Internacional de Interacción Persona-Ordenador (Interacción 2023), Lleida, Spain, 2023.
, “Co-creation and evaluation of an app to support reminiscence therapy interventions for older people with dementia”, Digital Health, 2024.
, “Information management in interactive and non-interactive suspenseful storytelling”, Connection Science, vol. 31, pp. 82-101, 2019.
, “Modulare la suspense del lettore attraverso un modelo computazionale”, in XXVIII Congresso Nazionale Sezione di Psicologia dello sviluppo e dell'educazione, 2015. Delatorre 2015 - Modulare la suspense del lettore.pdf (73.56 KB)
, “The Impact of Context on Affective Norms: A Case of Study With Suspense”, Frontiers in Psychology, vol. 10, p. 1988, 2019.
, “Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016. Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
, “Adding Suspense to a Story Generation System through a Cognitive Model of the Impact of affective Terms”, in {Proceedings of the Sixth International Workshop on Computational Creativity, Concept Invention, and General Intelligence (C3GI 2017)}, Madrid, Spain, 2017.
, “Un modelo para la evaluación de la narrativa basada en partidas de ajedrez”, in Proceedings of the 1st Congreso de la Sociedad Española para las Ciencias del Videojuego (CoSECiVi 2014), 2014. Delatorre 2014 - Suspense y ajedrez.pdf (403.12 KB)
, “Training to Capture Software Requirements by Role Playing”, in Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, New York, NY, USA, 2016.
, “Tres perspectivas del suspense formal”, in I Congreso de Jóvenes Investigadores de la Comunicación, 2016.
, “Outcome inference based on threat resources in suspenseful scenes”, in {Proceedings of 5th AISB Symposium on Computational Creativity 2018}, Liverpool (UK), 2018.
, “The Long Path of Frustration: a case of study with Dead by Daylight”, in I. Rojas et al. (eds.): Advances in Computational Intelligence, 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cádiz, Spain, June 14-16, Proceedings, Part II, LNCS 10306, 2017. Delatorre 2017 - Long path of frustration.pdf (343.72 KB)
, “Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017. Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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