Biblio
“A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.
Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
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“Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model”, Connection Science, 2016.
Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
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“Empirical Determination of Basic Heuristics for Narrative Content Planning”, in Proceedings of Computational Creativity and Natural Language Generation Workshop, International Conference on Natural Language Generation (INLG 2016), Edimburgh, Scotland, 2016.
CC-INLG2016Gervas-CRC.pdf (269.25 KB)
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“Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “An Exploratory Model of Remembering, Telling and Understanding Experience in Simple Agents”, in Proceedings of Computational Creativity, Concept Invention, and General Intelligence Workshop (C3GI 2016), Bolzano, Italy, 2016.
c3gi2016GervasCRC.pdf (197.19 KB)
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“Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
GalvanEtAl.pdf (141.27 KB)
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“Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016.
Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
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“Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016.
HervasEtAl_NLE_2016.pdf (480.66 KB)
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“Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.
Concepcionetal-CC-NLG.pdf (151.21 KB)
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“Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB)
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“Proyecto IDiLyCo: Inclusión Digital, Lenguaje Natural y Comunicación”, in CIUD, 2016.
ProyectoIDiLyCo_CIUD_Bautistaetal.pdf (155.36 KB)
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“On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
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“Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.
CNL2016-paper11.pdf (212.21 KB)
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“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Affinities.pdf (59.42 KB)
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“Calibrating a Metric for Similarity of Stories against Human Judgment”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015.
HervasEtAl_ICCBR-EC.pdf (199.25 KB)
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“Computational Drafting of Plot Structures for Russian Folk Tales”, Cognitive Computation, 2015.
, “Corregir e innovar corrigiendo: modelos de creatividad literaria como ciclo de reflexión-revisión”, in Creatividad Computacional, Pérez y Pérez R. (Ed.)., México D. F: UAM-Cuajimalpa-Patria, 2015.
, “Deconstructing Computer Poets: Making Selected Processes Available as Services”, Computational Intelligence, 2015.
Gerv-s-2017-Computational_Intelligence.pdf (253.11 KB)
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“Diseño de un Juego Serio basado en el Suspense”, in Proceedings 2nd Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015, 2015.
Delatorre 2015 - Juego serio basado en el suspense.pdf (2.97 MB)
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“Estudios preliminares sobre el suspense narrativo e interactivo”, in VI Jornadas Predoctorales de la Escuela Superior de Ingeniería, 2015.
Delatorre 2015 - Estudios preliminares del suspense.pdf (149.73 KB)
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“Generating Plots for a Given Query Using a Case-Base of Narrative Schemas”, in Creativity and Experience Workshop, International Conference on Case-Based Reasoning, Bad Homburg, Frankfurt, Germany, 2015.
iccbr2015draft.pdf (237.11 KB)
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“Narrative Discourse as a Target Format for Data to Text Generation”, in 1st International Workshop on Data-to-Text Generation, Edimburgh, 2015.
data2text2015GervasCRC.pdf (74.43 KB)
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“A Personal Perspective into the Future for Computational Creativity”, in Computational Creativity Research: Towards Creative Machines, Besold, Tarek Richard, Schorlemmer, Marco, Smaill, Alan (Eds.)., Springer, 2015.
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