Biblio
“Impact of interactivity on information management for suspense in storytelling”, in Proceedings of AISB Annual Convencion 2017, 2017.
Delatorre 2017 - Interactivity and suspense.pdf (557.8 KB)
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“A microservice-based architecture for story generation”, in Microservices, Odense, Denmark, 2017.
ConcepcionEtAl-Microservices2017.pdf (150.21 KB)
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“A Model of Character Evolution based on Stanislavsky-driven BDI Agents”, in 6th International Workshop on Computational Creativity, Concept Invention, and General Intelligence, Madrid, Spain, 2017.
C3GI_2017_paper_12.pdf (389.34 KB)
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“Multilingual extension and evaluation of a poetry generator”, Natural Language Engineering, pp. 1–39, 2017.
multilingual_poetry.pdf (603.12 KB)
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“Template-Free Construction of Poems with Thematic Cohesion and Enjambment”, in Computational Creativity in Language Generation (CC-NLG 2017) workshop, International Natural Language Generation Conference, Santiago de Compostela, Spain, 2017.
cc-nlg2017-Gervas-CRC.pdf (116.8 KB)
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“Annotating Musical Theatre Plots on Narrative Structure and Emotional Content”, in Seventh International Workshop on Computational Models of Narrative, Kravov, Poland, 2016.
annotating-musical-theatreCRC.pdf (619.54 KB)
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“Automatic Simplification of Numerical Expressions using Fuzzy Logic”, in XVIII Congreso Español sobre Tecnologías y Lógica Fuzzy. ESTYLF 2016, Donostia-San Sebastián, Spain, 2016.
BautistaetAl_ESTYLF.pdf (61.99 KB)
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“The Beyond the Fence Musical and Computer Says Show Documentary”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
The-Beyond-the-Fence-Musical-and-Computer-Says-Show-Documentary.pdf (11.04 MB)
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“A Challenge Proposal for Narrative Generation using CNLs”, in GenChal Special Session at 9th International Natural Language Generation conference, INLG 2016 5-8 September 2016, Edinburgh, Scotland, UK, 2016.
NarrChal2016ConcepcionCRC.pdf (78.16 KB)
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“A component-based architecture for suspense modelling”, in Proceedings of AISB 2016's Third International Symposium on Computational Creativity (CC2016), 2016.
Delatorre 2016 - A component architecture for suspense modelling.pdf (116.13 KB)
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“Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case”, in Seventh International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
Computational-Creativity-Infrastructure-for-Online-Software-Composition.pdf (1.03 MB)
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“Constrained Creation of Poetic Forms During Theme-Driven Exploration of a Domain Defined by an N-gram Model”, Connection Science, 2016.
Constrained creation of poetic forms during theme driven exploration of a domain defined by an N gram model.pdf (1.8 MB)
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“Empirical Determination of Basic Heuristics for Narrative Content Planning”, in Proceedings of Computational Creativity and Natural Language Generation Workshop, International Conference on Natural Language Generation (INLG 2016), Edimburgh, Scotland, 2016.
CC-INLG2016Gervas-CRC.pdf (269.25 KB)
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“Empirical Evidence of the Limits of Automatic Assessment of Fictional Ideation”, in C3GI at ESSLLI 2016 Computational Creativity, Concept Invention, and General Intelligence, 2016.
, “An Exploratory Model of Remembering, Telling and Understanding Experience in Simple Agents”, in Proceedings of Computational Creativity, Concept Invention, and General Intelligence Workshop (C3GI 2016), Bolzano, Italy, 2016.
c3gi2016GervasCRC.pdf (197.19 KB)
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“Exploring the Role of Word Associations in the Construction of Rhetorical Figures”, in 7th International Conference on Computational Creativity (ICCC 2016), Paris, France, 2016.
GalvanEtAl.pdf (141.27 KB)
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“Formalising suspense from immersive environments”, in Proceedings 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016.
Delatorre 2016 - Suspense from immerisve environments.pdf (401.4 KB)
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“Influence of personal choices on lexical variability in referring expressions”, Natural Language Engineering, vol. 22, pp. 257-290, 2016.
HervasEtAl_NLE_2016.pdf (480.66 KB)
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“Integrating Purpose and Revision into a Computational Model of Literary Generation”, in Creativity and Universality in Language, Esposti, Mirko Degli, Altmann, Eduardo, Pachet, Francois (Eds.)., Springer, 2016.
, “Mining Knowledge in Storytelling Systems for Narrative Generation”, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK, 2016.
Concepcionetal-CC-NLG.pdf (151.21 KB)
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“Perspective-based Character Description in Interactive 3D Environments”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Descriptions.pdf (66.8 KB)
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“Proyecto IDiLyCo: Inclusión Digital, Lenguaje Natural y Comunicación”, in CIUD, 2016.
ProyectoIDiLyCo_CIUD_Bautistaetal.pdf (155.36 KB)
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“On the Use of Character Affinities for Story Plot Generation”, in Knowledge, Information and Creativity Support Systems: Selected Papers from KICSS’2014, vol. 416, Springer, 2016, pp. 211-225.
kicss14.pdf (396.81 KB)
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“Using CNL for Knowledge Elicitation and Exchange across Story Generation Systems”, in 5th Workshop on Controlled Natural Language (CNL 2016), Aberdeen, Scotland, 2016.
CNL2016-paper11.pdf (212.21 KB)
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“Using Fuzzy Logic to Model Character Affinities for Story Plot Generation”, in Congreso Español sobre Tecnologías y Lógica Fuzzy (ESTYLF 2016), San Sebastián, Spain, 2016.
estylf2016Affinities.pdf (59.42 KB)
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